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Delta Siege Dry Reloaded vBETA4 Featured

By IceXuick, Beherith, TheMooseIsLoose
Rating:

4 - 10 Players
Size: 20 x 10

PLAY ON THIS MAP


Downloads: 2
Manual downloads:
http://spring1.admin-box.com/maps/delta_siege_dry_reloaded_vbeta4.sd7
http://zero-k.info/autoregistrator/maps/delta_siege_dry_reloaded_vbeta4.sd7
http://api.springfiles.com/files/maps/delta_siege_dry_reloaded_vbeta4.sd7


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CArankTheMooseIsLoose
18 days ago
The classic teambattle map with new and tasty details, features, and lighting. Same boxes as old DSD. Beherith did 90% of this remake, I did the lighting, replaced 1 detail tex, and other things like colvols on the trees.




+5 / -0



CHrankAdminDeinFreund
18 days ago
Yet another DSD remake? Looks nice though.
+0 / -0


FIrankVermind
18 days ago
Maybe it's more like a graphics quality update. It's great that these are happening.
+2 / -0



CArankTheMooseIsLoose
17 days ago
(edited 17 days ago)

It's almost entirely a graphics update, but the heightmap has been processed to 16-bit for smoother ramps.
+2 / -0



CHrankAdminDeinFreund
15 days ago
Works well, featured!
+2 / -0


USrank[Evo]ForbodingAngel
11 days ago
(edited 6 days ago)

You shouldn't use spring grass, it is a massive performance hog.
+0 / -0



CArankTheMooseIsLoose
7 days ago
quote:
YOu shouldn't use spring grass, it is a massive performance hog.


Do you have a source for this claim? I can't detect any difference in performance between grass on and off.
+0 / -0


USrank[Evo]ForbodingAngel
6 days ago
Spring Engine Devs on the spring forums.
+0 / -0


JPrankgajop
5 days ago
It depends on how much grass there is and what the engine grass detail settings are, but it can certainly be very taxing if there's a lot of it rendered.
+0 / -0
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