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Delta Siege Dry Reloaded vBETA4 Featured

By IceXuick, Beherith, TheMooseIsLoose
Rating:

4 - 10 Players
Size: 20 x 10

PLAY ON THIS MAP


Downloads: 44
Manual downloads:
http://spring1.admin-box.com/maps/delta_siege_dry_reloaded_vbeta4.sd7
http://api.springfiles.com/files/maps/delta_siege_dry_reloaded_vbeta4.sd7
http://zero-k.info/content/maps/delta_siege_dry_reloaded_vbeta4.sd7


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CArankTheMooseIsLoose
2 months ago
The classic teambattle map with new and tasty details, features, and lighting. Same boxes as old DSD. Beherith did 90% of this remake, I did the lighting, replaced 1 detail tex, and other things like colvols on the trees.




+5 / -0



CHrankAdminDeinFreund
2 months ago
Yet another DSD remake? Looks nice though.
+0 / -0


GBrankVermind
2 months ago
Maybe it's more like a graphics quality update. It's great that these are happening.
+2 / -0



CArankTheMooseIsLoose
2 months ago
(edited 2 months ago)

It's almost entirely a graphics update, but the heightmap has been processed to 16-bit for smoother ramps.
+2 / -0



CHrankAdminDeinFreund
2 months ago
Works well, featured!
+2 / -0


USrank[Evo]ForbodingAngel
2 months ago
(edited 56 days ago)

You shouldn't use spring grass, it is a massive performance hog.
+0 / -0



CArankTheMooseIsLoose
56 days ago
quote:
YOu shouldn't use spring grass, it is a massive performance hog.


Do you have a source for this claim? I can't detect any difference in performance between grass on and off.
+0 / -0


USrank[Evo]ForbodingAngel
56 days ago
Spring Engine Devs on the spring forums.
+0 / -0


JPrankgajop
55 days ago
It depends on how much grass there is and what the engine grass detail settings are, but it can certainly be very taxing if there's a lot of it rendered.
+0 / -0


USrankAdminSprung
42 days ago
Feedback:

Trees look bad from the side. Not a big problem because they won't realistically be looked at from this angle but there are ones that look good in the ZK repo (as `behepine_*`) so if doing any touches it would be good to have them. See comparison (ZK trees on the left, map trees on the right):



Tiny tree has no hitbox



Big tree is worth just 2 energy. Standard seems to be around 20-25

+0 / -0
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