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Downpour 1

By TheMooseIsLoose
Rating:

1vs1 or 3 way ffa on a cool and rainy island. Lots of rocks and ferns.
Size: 14 x 14

PLAY ON THIS MAP


Downloads: 166
Manual downloads:
http://api.springfiles.com/files/maps/downpour_1.sd7
http://spring1.admin-box.com/maps/downpour_1.sd7


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CArankTheMooseIsLoose
5 months ago


+15 / -0

DErankTopkack
5 months ago
glaives cant shoot in shallow water
+0 / -0



RUrankAdminikinz
5 months ago
This version of DarkSide Remake is very pretty.
+0 / -0



AUrankAdminGoogleFrog
5 months ago
There is a lot of underwater reclaim, constructors may well be more effective than economy.
+0 / -0


NOrankKingstad
5 months ago
duck rockets collide with shallow water
+0 / -0



CArankTheMooseIsLoose
5 months ago
Water is as shallow as it can be and still allow passage of sub and carrier. If problems occur because of depth it can be made shallower but at a cost.
+0 / -0

DErankTopkack
5 months ago
lol ship start might be viable or even dominating thanks to reclaim
+0 / -0


JPrankgajop
5 months ago
The water is deep enough that it drastically slows shield bot movement (I assume cloakies have similar issues).
My problem with it is that it isn't visually obvious that's going to happen.
+0 / -0


NLrank[XIV]Floris
5 months ago
+1 for prettyness. I'll give this one a try later next week.
+0 / -0



EErankAdminAnarchid
4 months ago
(edited 4 months ago)

quote:
Water is as shallow as it can be and still allow passage of sub and carrier. If problems occur because of depth it can be made shallower but at a cost.

Scylla, Shogun and Reef are striders, so it's kinda okay for them to behave weird, and you can afford to deepen the riverbed if you can afford those.

The only "real unit" affected by turning shallows into fords would thus be Seawolf, which i consider non-critical because it cannot harm economy.

(Also i'd love for Seawolf to be able to surface to pass fords, but that's another story).


+0 / -0
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