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Skulduggery 1.6 Supported

By Sprang & _Shaman
Rating:

3v3+ sea map by _Shaman. Texture map by Sprang.
Size: 16 x 10

PLAY ON THIS MAP


Downloads: 85
Manual downloads:
http://api.springfiles.com/files/maps/skulduggery_1.6.sd7


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Version 1.6:

Bugfixes:
- Fixed spelling of name (Thanks FIranksprang)

Graphics:
- Now periodically rains (this rain is synced!)
- New skybox.
- Water tweaks.
- Lighting fixes to make it look slightly more cloudy.

Metal map:
- Dynamic metal:
Fixed dynamic metal.
0.4 metal income per team player. (a 6v6 will produce 2.4/sec mexes)
Minimexes (66% normal) and supermexes (125% normal) added.
Minimum values: 1.5 / 2.0 / 3.0
- Middle now only has 2 mexes per side (was 4 + 1 expansion)
- North mexes were tweaked.
- Replaced the three geos with supermexes
- "Safe" starts (NE/SW) now have 2 mexes instead of 4.

Features:
- 3 geos were removed.
- Feature optimization (removed a bunch of repeat def fields)
- Rocks: 25m -> 50m
- Statues: 100m -> 150m

Startboxes:
- Now dynamic based on player count.

Heightmap:
Made seafloor slightly higher.


Some screenshots:
[Spoiler]

I'll be making metal map adjustments based on feedback and observed games. Some additional configing may take place in the near future.

Enjoy.
+2 / -0
Seems circuit can't get the hint this is a reclaim heavy map. Also seems that the AI gets confused when plopping mid.
Also seems that the AI loves air factories on this map (why)
+0 / -0

32 days ago
I actually really enjoy 1v1s on this map, nice work
+0 / -0
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