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Red_Green

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Red and Green by Zagupi
Size: 6 x 14

PLAY ON THIS MAP


Downloads: 1208
Manual downloads:
http://spring1.admin-box.com/downloads/spring/spring-maps/Red_Green.sd7
http://api.springfiles.com/files/maps/red_green.sd7


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6 years ago
Gravity is really low on this map, combined with the high eco potential allows to make newton-ramps that autoload and fire at a really fast rate
+0 / -0
6 years ago
It's a troll map; what do you expect?
+0 / -0
6 years ago
troll map? imo it is just a normal sea map...
is water so rare that it counts as "special feature"?
+0 / -0
6 years ago
I don't think you've played it. The water is acid/lava, there are four high-output mexes per side, and there is no interesint terrain. Matches are won by nukes/starlights/other troll tactics.
+0 / -0


6 years ago
quote:
is water so rare that it counts as "special feature"?

Water is so awful that any map that has it automatically is a troll map.
+4 / -0

5 years ago
This map needs trolly rain for epic winness.
+0 / -1


5 years ago
quote:
This map needs trolly rain for epic winness.

Irish needs a nudge in the proper direction, because he has become Ivica, maker of craziness!

How about you try tackling that siege mode idea?
+0 / -0

5 years ago
I'm actually working on that next. Just a completionist thats all. I dont like stupid bugs flying about in my script. But this last stable version should have everything fixed. :D
+0 / -1


5 years ago
Better then trolly rain would be actual lava instead of hot water on this map...

hint http://springfiles.com/spring/lua-scripts/lava-shader-22-drop-package
+0 / -0
5 years ago
We need lava-resistant AA-ships or hovers :)
+0 / -0


5 years ago
hovers will work on lava until we upgrade from 91.0
+0 / -0

5 years ago
CArankTheMooseIsLoose : There's a work around to that.
+0 / -1


5 years ago
It's kinda weird that a terrain type that kills anything but hovers is allowed in ZK, imo.

To illustrate: what if there was a terrain type only passable by Dominatrix?
+3 / -0
That's exactly why it was changed for 95.0, as it was if anyone wanted to override hover's not being damaged by /waterdamage it would have required a lot of work and a lot of code.

The way it is post-94.1 may be somewhat unintuitive and breaks some maps, but it's just a few lines of lua to workaround (which is included in the lava shader I linked earlier)
+0 / -0
5 years ago
You just need to block damage from terrain for hovers while on lava.

Does it not break pathing for hovers? You may want to use them and only pass lava if you have no other choice or want to kill the wreck too.
+0 / -0

5 years ago
This map is named after a famous Canadian TV personality.
+0 / -0
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