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Aquatic Divide Revised v02 Supported

By Quanto
Rating:

Another Archipelego map for u guys. Official Tournament Map by Quanto. Revised by sprang.
Size: 8 x 8

PLAY ON THIS MAP


Downloads: 44411
Manual downloads:
http://zero-k.info/content/maps/aquatic_divide_revised_v02.sd7


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11 years ago
A Revised version of the map. Fixes include, but not limited to:

-Symmetric metalmap.
-Less superbright.
-Less bumpy&annoying features.
-Corrected sun direction.
+0 / -0

11 years ago
I hope you seriously cut down on the metal from features too, otherwise this is still just a puppy map.
+0 / -0


11 years ago
Yep, it's still just a puppy map. I'm not a huge fan of puppies ruining otherwise unique and interesting reclaim heavy maps.
+0 / -0

11 years ago
Puppies do need a fix for these kinds of maps, but truth be told, these maps are con spam even without puppies. Some reclaim is fine, but this map is way too extreme, it is the puppiest of all maps.
+0 / -0


11 years ago
Allright, if you tell me how much reclaim is good, I'll (re)make it so. Or you can tweak the map yourself too and upload a new version.
+0 / -0
11 years ago
Lowland_Crossing_TNM01-V4 has even more reclaim. Maybe you are thinking about that map it's a lot like this map. Lowland_Crossing is pure puppy spam.
+0 / -0

11 years ago
They're both pretty bad, this one is worse for some reason. I've never lost with puppy spam here, but it's beatable on lowland, probably because of the chokes.
+0 / -0


11 years ago
Klon suggested that Puppies could only work on wrecks. I think this'd be a good elegant fix for them.
+0 / -0


11 years ago
To clarify; what about debri?
+0 / -0


11 years ago
I suppose puppies could work on debris as well. The main point is that they wouldn't work on map features.
+0 / -0
11 years ago
slight imbalance:
vehs can climb the hills in north but not in south.
+0 / -0

9 years ago
Looks like a whole new map with the map extender.

+4 / -0
9 years ago
Agree, expand it, the expanded/mirror map look like it would be a nice map to play.
+1 / -0
with quad geo islands? :o Also you realize that's just a map border right? It would take way more work to actually remake the map that way.
+0 / -0


9 years ago
quote:
It would take way more work to actually remake the map that way.

Actually not. A villain named Burp has made a map multiplier program, and tested his evil device by creating stuff like very long icy run.
+3 / -0


9 years ago
Does it work for more then long linear maps?
+0 / -0


9 years ago
It can multiply in all directions from what i've seen.

Looking at USrankAdminCarRepairer's screenshot, though, it would also need to deform terrain by fading heightfield into ocean, hum.

So probably not that easy after all.
+0 / -0

9 years ago
That's not difficult. Open in gimp, select border of height map, make gradient.
+0 / -0


9 years ago
The very act of editing a height map in GIMP creates even more work due to 8-bit limitation and the necessity of repeating the exact same operation with other essential map files, texture being the most difficult and memory-intensive.

This is part of why I am trying to phase GIMP out of my workflow for the most part. Scripted operations like what World Machine is capable of are much easier to repeat across all images.
+0 / -0

9 years ago
Pretty sure this map is already 8-bit, look how the elevation is stepped.
+0 / -0
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