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Atuminoa Featured

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Atuminoa 20x20 - based on a concept of IvoryKing,Skysettings perfected by HunterW,Rocked by Smoth
Size: 20 x 20

PLAY ON THIS MAP


Downloads: 2771
Manual downloads:
http://zero-k.info/content/maps/Atuminoa.sd7
http://spring1.admin-box.com/downloads/spring/spring-maps/Atuminoa.sd7
http://api.springfiles.com/files/maps/atuminoa.sd7


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7 years ago
maybe interesting
+0 / -0

7 years ago
Mexes produce just 0.5
+0 / -0
7 years ago
But you have alot of them.
+0 / -0
7 years ago
Also alot of reclaim 4 big 500 metal rocks.
+0 / -0

7 years ago
http://hyperboleandahalf.blogspot.com/2010/04/alot-is-better-than-you-at-everything.html
+0 / -0
6 years ago
Now that we have mex config what do people think about featuring this map? It seemed good the game I played on it.
+0 / -0
6 years ago
I just checked it over top left and Center Island are both missing a mex. Mex give 0.5 should be increased to 1.9 or 2.0 I guess.
+0 / -0
6 years ago
featured
+0 / -0
{redacted}
6 years ago
It's very good if mexes only produce 0.5 metal. Look at the pure size of this map. There is so much potential for economy, it'd run bad as hell in the 10v10 games y'all play if there was any more.
+0 / -0
6 years ago
Just an FYI, i didn't make this map. I am not sure who made it.
+0 / -0
6 years ago
Mex config needs fixing missing two mex.
+0 / -0
{redacted}
6 years ago
USranksmoth2, are you USranksmoth? I always wondered why this map's author was supposed to be smoth when it looks much different from other smoth-maps and doesn't have Grts in the title.
+0 / -0


6 years ago
Fixed the combined metal spots with new mex config, also increased metal from ~0.5 to 1.9. Let me know how it plays with new metal amount :)
+0 / -0
Cool! There's quite a few metal spots though, and in my personal opinion 1-1.5 metal per spot would be enough (there's rocks with significant reclaim too).
+0 / -0
{redacted}
6 years ago
Less metal per spot means singuspam is less dominant! I'd really like to see more maps with 2.5m or less per spot.
+0 / -0
6 years ago
Could work as 11 way FFA, one on each small island and three players on the two big islands.
+0 / -0


5 years ago
this map is really ugly
+1 / -0
5 years ago
I want to play against someone here.
+0 / -0
Wow.. one of my maps - and it gets played..

This was back in the days when i created a 3dsmax template to fast churn out maps with only the heightmap available. Was way before i had decent rock textures for the inland hills and well... its half maschine generated - you can even see it.

The layout is from Ivory King.

Does it still have the EE(Expand and Exterminate) marks as Metallspots? I think i did this one for Fang, if i remember right.

The beautifull like halowarz and intercontinental fade. The uglys but balanced one stay.
+1 / -0


30 days ago
Featured.
+0 / -0
Page of 2 (21 records)
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