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LLTAComplexV2 Featured

By SirArtturi
Rating:

LLTAComplexV2 - Up to 16 players - Trees by SpikedHelmet Rocks by NOiZE
Size: 18 x 10

PLAY ON THIS MAP


Downloads: 31882
Manual downloads:
https://zero-k.info/content/maps/LLTAComplexV2.sd7
http://zero-k.info/content/maps/LLTAComplexV2.sd7


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12 years ago
UBER CHICKENS MAP :DDDD
+0 / -0
FIrankFFC
11 years ago
make water and u have better chicken map
+0 / -0
11 years ago
good map vs CAI
+0 / -0
10 years ago
CAI sometimes spawns or builds fac on the highest, inaccessible sections?
+0 / -0


10 years ago
yeah, it'd be good if the middle of the startbox was bot passable, since this is where cai and the commanders of afk players spawn.
+0 / -0
Skasi
10 years ago
Changed boxes slightly. Now players without spawns will start near the rear geospots instead.
+2 / -0


9 years ago
Boxes need updating on this map. They don't reach the top of the map and it looks silly.
+0 / -0
Skasi
9 years ago
This is intended. If boxes reached all the way to the top, then commanders of late-spawners would get stuck as they spawn. Remember that these commanders spawn in the exact center of a box.
+0 / -0
If thats the case, why not do a manual override... Can't be too hard to do, right?

Plus there could be some !!FUN!! with this :D
+0 / -0
Skasi
9 years ago
Yeah good point. Go code it, make a PR, then become an admin and set positions for ~245 maps.
+0 / -0


9 years ago
quote:
Yeah good point. Go code it, make a PR, then become an admin and set positions for ~245 maps.


Why not I suppose. All it would take is a little knowledge of springiee stuff, some hard work and a little dedication. The code shouldn't be too hard to make with a knowledge on how to do this. The hard part is setting all those start positions but I could do it with a little dedication :)
+0 / -0
9 years ago
Very nice looking map.
Also seem to have the best play out of every DSD-esque maps :)
+0 / -0
Skasi
9 years ago
Except Weavers suicide while trying to build windgenfarms.
+0 / -0


9 years ago
Do they still? They got more buildrange partially to fix that.
+0 / -0
Skasi
9 years ago
Oh I thiiiink they do that because their 3x3 footprint can not path between windgenspam that uses a spacing of 2.
+0 / -0
Skasi
Heightmap should be smoother. There's a lot of "stairs" instead of smooth ramps.

+0 / -0

8 months ago
Can the platform areas on the bottom be flattened? It's super very extremely aggravatingly infuriatingly exasperatingly vexing how it's not vehicle pathable and it doesn't look like it should be impathable at all.
+1 / -0
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