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MoonQ10x Featured

By IceXuick
Rating:

MoonQ1 * 2 - 4 Players * made by IceXuick(@dagdief.nl)
Size: 10 x 10

PLAY ON THIS MAP


Downloads: 16684
Manual downloads:
http://spring1.admin-box.com/downloads/spring/spring-maps/MoonQ10x.sd7
http://api.springfiles.com/files/maps/moonq10x.sd7
http://zero-k.info/autoregistrator/maps/MoonQ10x.sd7


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ATrankSkasi
5 years ago
Why does Springie always reset boxes to retarded north vs south after map change when I already fixed them a hundred times? Is there a hidden save command or anything I don't know?
+0 / -0

ATrankSkasi
5 years ago
Err also.. it reseted all map tags when I submitted my last comment.

ffs conspiracy
+0 / -0



AUrankAdminGoogleFrog
5 years ago
Map boxes save upon game start.
+0 / -0

ATrankSkasi
5 years ago
Well I've played this map at least a dozen times with proper boxes. Does that means 'tards messed up boxes EVERY SINGLE TIME? 'Cause if so then..

RAAAGEEE!!!
or
add a save option.
+0 / -0

ATrankSkasi
5 years ago
FINALLY I CAN MAKE PROPER BOXES AND SAVE THEM! YAY
+0 / -0



MYrankAdminKingRaptor
3 years ago
Is automatic download for this map broken?
+0 / -0


FIranksprang
3 years ago
Seems to fail for me.
+0 / -0



MYrankAdminKingRaptor
3 years ago
Hmm, might have been http://spring1.admin-box.com/downloads/spring/spring-maps/MoonQ10x.sd7 being dead. I removed that link; seems to work now.
+0 / -0



AUrankAdminGoogleFrog
2 years ago
I feel that the top right start is much better than the bottom left. Expansion is more accessible.
+0 / -0



EErankAdminAnarchid
2 years ago
(edited 2 years ago)

IME most games on this map feature North holding the low ground of the great crater, and winning.

It is also not pretty and has issues like unclear passability rules for some craters.

Unfeature?
+3 / -0



AUrankAdminGoogleFrog
2 years ago
I would include it provided that it is not too imbalanced. Asymmetrical maps are great when they somehow end up being fair. I also quite like the theme and ease of reading the texture.
+2 / -0

RUranks36
23 months ago
Shitty map,units stucking very often. Unfeature.
+0 / -0

ATrankSkasi
23 months ago
(edited 23 months ago)

What? How, where? Can you give any examples? I never got my units stuck on this.

edit: Watched the replay. You played vehicles, that explains. The pathing issues are probably not to blame on the map but on the engine. I observed two issues:

1) Scorcher and Jack got stuck on a rock. For both units it was the same rock. Location marked red in the screenshot below. This happens on other maps as well and is very annoying when constructors get stuck on mexes when told to area-mex.

2) Scorcher got stuck in an area that had a bit of a weird mix of pathble/unpathable. Marked blue on the map. This happens on other maps as well, it's extremely common on TitanDuel and can easily be game deciding. Protip: Don't send Scorchers in to attack anything in areas that are not perfectly flat and expect them to win.

Note that both units could be freed pretty easy by changing their orders.

Areas of crime:

+1 / -0


PLrankSprung
18 months ago
Asymmetrical: force shuffle?
+1 / -0


RUrankAdminikinz
18 months ago
(edited 18 months ago)

How about a custom metalconfig?
+0 / -0



AUrankAdminGoogleFrog
18 months ago
The terrain is asymmetrical and a mex config would not work because metal is drawn on the texture.
+0 / -0



EErankAdminAnarchid
18 months ago
(edited 18 months ago)

quote:
Asymmetrical: force shuffle?

Asymmetrical, ugly, bad pathing visibility: unfeature?

I don't think anyone explicitly objected the last time i proposed that action, so unless new objections are voiced in a week, i will actually do that.

Ah, nevermind AUrankAdminGoogleFrog did object on a re-read. So i guess the proper solution is "remake" now.
+0 / -0
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