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Sands of War v2 Supported

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Many fight over this contested ground, but only one ever leaves...
Size: 8 x 8

PLAY ON THIS MAP


Downloads: 5176
Manual downloads:
http://spring1.admin-box.com/downloads/spring/spring-maps/Sands_of_War_v2.sd7
http://api.springfiles.com/files/maps/sands_of_war_v2.sd7
http://zero-k.info/content/maps/Sands_of_War_v2.sd7


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AUrankSaktoth
4 years ago
I can't believe this map wasn't featured before. The metal detection thingo handles this map prettymuch pefectly too.
+0 / -1


NLrank[XIV]Floris
4 years ago
This is the classic of the classics from OTA.

Many many games were played here.
+1 / -0


CArankPxtl
4 years ago
(edited 4 years ago)

iirc, the hills have inconsistent hover access. Some are hover-friendly, some are not. Or does v2 fix that?
+0 / -0


PLrankRafalpluk
4 years ago
(edited 4 years ago)

The classic from OTA is Gods of War, which is remade in Spring here: http://zero-k.info/Maps/Detail/7456

This one is more similar to the original in the fact that it has 5 main islands instead of 6.
+0 / -0

ATrankSkasi
3 years ago
Some islands have one 3.00 metal mex and three 2.10 metal mexes, other islands only have four 2.10 metal mexes. Current boxes use two islands with different metal output. This map needs to be unfeatured or a metalmap fix. If I were to create a metalmap fix, what metal values should be used?
+0 / -0

FIrank[ffc]
3 years ago
look at this maps metal map. its fucked up
+1 / -0


PLrankAdminSprung
3 years ago
Considering the odd value is 3, I'd say you should go for 2.10
+0 / -0



AUrankAdminGoogleFrog
2 months ago
The boxes on this map are very weird for teams. I think it should be bottom left vs middle right.
+0 / -0
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