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Speed_Donut_10x10_V2

By TradeMark
Rating:

Speed Donut 10x10 version for 8-12 players. Use fusions! By TradeMark.
Size: 10 x 10

PLAY ON THIS MAP


Downloads: 793
Manual downloads:
https://springfiles.springrts.com/files/maps/speed_donut_10x10_v2.sdz


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7 years ago
Feature?
+2 / -0

7 years ago
god no
+3 / -0


7 years ago
The thing I like about this map is that the new battle-in-progress symbol fits nicely on it.

+8 / -0


7 years ago
This is a decent map. The hidden fusions might crash it in the future but so far they seem to be perfectly hidden.
+0 / -0


7 years ago
Hidden fusions?

+1 / -0
I don't see any good reason to feature this.

Support, sure, but if I have to play a speedmap in a tourney I'm gonna puke.
+2 / -0
7 years ago
I mean Speed Metal is loved by the community and this is by far the best Speed Metal map out there (since it doesn't only resolve around porcing and rushing a starlight/nuke).
+0 / -0

7 years ago
I agree that there are good and bad speedmetal maps (or gimmicky maps in general) and that it makes some sense to separate the good ones.
+0 / -0
quote:
Hidden fusions?

[Spoiler]
+1 / -0


7 years ago
I think the hidden fusion is added by adding it to the buildlist of armcom and corcom. We don't have those units so nothing can build the hidden fusion.
+0 / -0


7 years ago
Nah; it contains no gadgets or _posts to do that; doesn't have any side buildoptions gamedata and doesn't override corcom and armcom unitdefs. I can't see how it could insert itself except by overwriting a preexisting unit by name.
+0 / -0
Skasi
quote:
I don't see any good reason to feature this.

Support, sure, but if I have to play a speedmap in a tourney I'm gonna puke.
for the rescue!
+0 / -0

7 years ago
Its most balanced and competitive map in all Zero K map pool. Must be featured.
+0 / -0
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