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Victoria Crater

By Goolash
Rating:

Victoria Crater on Mars, best suited for 4v4, Left vs Right. Only bots can climb up and down from the crater, take it into consideration... By Goolash
Size: 12 x 12

PLAY ON THIS MAP


Downloads: 4139
Manual downloads:
http://api.springfiles.com/files/maps/victoria_crater.sd7
http://spring1.admin-box.com/downloads/spring/spring-maps/Victoria_Crater.sd7


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12 years ago
I think this is the only official map affected by the new extractor rules. Currently you can only make one extractor in the middle, where the cloud metal area is.

So what to do about this map?
+0 / -0


12 years ago
Metalmap can be whatever you want it to be.
+0 / -0


12 years ago
Use this: http://code.google.com/p/zero-k/source/browse/trunk/tools/lua/Widgets/dbg_metalSpots.lua

To make something that looks like this: http://code.google.com/p/zero-k/source/browse/trunk/mods/zk/LuaRules/Configs/MetalSpots/Azure+Rampart.lua

And then edit the table to fix or add spots. Make a file and someone can add it as a map detection override.
+0 / -0
12 years ago
Make a new version without the annoying metal blob. Someone should figure out what the total income from that blob is and split it between like 2-3 mexes.
+0 / -0


12 years ago
You don't have to change the map at all to change the metalmap.
+0 / -0

12 years ago
Remake it with a few extractors in the middle? Perhaps fix some of the pathing too so they're arent those ugly 'ditches' at the bottom of the ramps, possibly even veh pathable.
+0 / -0


12 years ago
Plus visible metal spot textures?
+0 / -0

12 years ago
If you can make them classy, none of this black ugly OTA things.
+0 / -0
12 years ago
What should happen if someone make some shit (or a spawned PW structure) over a mex spot and you can't reclaim it (or it takes too long)?

Are you still able to make your mex above 2/3 of the spot by manual placement?
+0 / -0
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