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Maintained by skuggmodzer0
Last updated 12 months ago
Created 17 months ago
download JSON metadata of skuggsupcomms
Skugg Supercomm Mod
PLAY THIS MOD
Maintained by skuggmodzer0
Last updated 12 months ago
Created 17 months ago
download JSON metadata of skuggsupcomms
This is an exploration of comms for which high-level upgrades are limited more by time than metal. If this behavior starts to have a meaningful effect far enough into the game, then comms can both be balanced and sane, and also imbalanced and OP, depending on how long the game has run. Mod grew out from: Super weaponized commanders?
As of this writing, the changes start to have an effect at the level 6->7 upgrade. The plan is for it to get serious at the 12->13 upgrade and beyond.
Freed from the constraints of game balance, SUPERCOMM is a mad mix of OP capabilities, here to end the game!
As of this writing, the changes start to have an effect at the level 6->7 upgrade. The plan is for it to get serious at the 12->13 upgrade and beyond.
Freed from the constraints of game balance, SUPERCOMM is a mad mix of OP capabilities, here to end the game!