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Planet Wars development idea

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Date Editor Before After
9/2/2014 9:13:10 PMRUrankYogzototh before revert after revert
9/2/2014 8:52:59 PMRUrankYogzototh before revert after revert
9/2/2014 8:50:02 PMRUrankYogzototh before revert after revert
Before After
1 While i do like the idea of reanimating the PW, i would rather see the devs focusing on preparing the game for steam release. 1 While i do like the idea of reanimating the PW, i would rather see the devs focusing on preparing the game for steam release.
2 \n 2 \n
3 Streamline the GUI, hide 95% of the options into an "advanced" menu, make some sort of centralised options menu that could allow the players to manipulate the engine settings as well as the widgets. Make the ZK launcher not look so fucking ugly. Get a "starter pack" which would contain everything necessary for an easy ZK set up, preferably sized around 500-900 Mb. Get more sandbox scenarios for nabs to practice against AI. 3 Streamline the GUI, hide 95% of the options into an "advanced" menu, make some sort of centralised options menu that could allow the players to manipulate the engine settings as well as the widgets. Make the ZK launcher not look so fucking ugly. Get a "starter pack" which would contain everything necessary for an easy ZK set up, preferably sized around 500-900 Mb. Get more sandbox scenarios for nabs to practice against AI.
4 \n 4 \n
5 Maybe set up a legal entity and get a proper cash shop instead of the ugly kudos system. I wonder how many assets ZK uses for "non-commercial use only", and if theres a way to legally make the cash shop work. The funds could be spent on purchasing decent sound or 3d assets, there are quite a few units that are begging for a better model. 5 Maybe set up a legal entity and get a proper cash shop instead of the ugly kudos system. I wonder how many assets ZK uses for "non-commercial use only", and if theres a way to legally make the cash shop work. The funds could be spent on purchasing decent sound or 3d assets, there are quite a few units that are begging for a better model.
6 \n 6 \n
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8 There's so much to do and yet instead we get a new PW which has a fair chance to fall flat on its face just because there are too few people playing. Its kinda like making widgets for FFAs when nobody ever plays FFAs (hello KoTH, hello unit trading, hello ceasefire and restricted areas). 8 There's so much to do and yet instead we get a new PW which has a fair chance to fall flat on its face just because there are too few people playing. Its kinda like making widgets for FFAs when nobody ever plays FFAs (hello KoTH, hello unit trading, hello ceasefire and restricted areas).
9 \n
10 I have moved the legal stuff discussion to [url=http://zero-k.info/Forum/Thread/9549]another thread[/url] so we dont derail this one