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Planet Wars development idea

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Date Editor Before After
9/2/2014 9:52:11 PMUSrankPowerGuy before revert after revert
Before After
1 a reason that units usually have simplefied models is a Spring resources thing. hi-poly models slow down the game, so if someone were to make a lot of them they could make the game grind to a halt faster that it already does. 1 a reason that units usually have simplefied models is a Spring resources thing. hi-poly models slow down the game, so if someone were to make a lot of them they could make the game grind to a halt faster that it already does.
2 --- 2 ---
3 I too would like to see PW revived, as it sounds interesting and gives a long-term goal to the game(instead of single skirmishes there's actually gains and losses. at the moment though it seems many are heavily against it, from what I gathered 2 main reasons: 3 I too would like to see PW revived, as it sounds interesting and gives a long-term goal to the game(instead of single skirmishes there's actually gains and losses. at the moment though it seems many are heavily against it, from what I gathered 2 main reasons:
4 1.)they really want it to be ready for steam 4 1.)they really want it to be ready for steam
5 2.)the old one had problems, therefore a lack of interest in making a new one 5 2.)the old one had problems, therefore a lack of interest in making a new one
6 ---
7 edit: reading the page, the idea of getting closer to controlling the planet reminds me of SWBFII where you had to destroy the space craft first before beginning ground assault, if the planet had a fleet on it
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