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Map Coagulation Marsh 0.2

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Date Editor Before After
9/5/2014 12:24:16 PMEErankAdminAnarchid before revert after revert
9/5/2014 12:22:35 PMEErankAdminAnarchid before revert after revert
Before After
1 Kinda. Don't get too thick on that kind of macabre geology. 1 Kinda. Don't get too thick on that kind of macabre geology.
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3 [color=transparent]aside from coagulated bedrock there would be some kind of mineral sediment, e. g. from the blood-seabirds doing what they do. Also depending on the age and precipitation, different kinds of chemicals would be washed out after the bacterial bloom ate what it could, generating actual soil in the deeper spots, and leaving mineralized rock in other places. The texture used for island flat areas in this version is that of granite, which is incorrect, because granite is a metamorphic rock, and all layers on this map would be sedimentary. Alternatively, some bedrock could actually have pre-existed, and the areas around would be coagulated sediment. I think i'll go for this in the next version, making middle areas less bloody, and side areas more bloody. Just need to figure out a proper cycles program for that, because merely altitude will likely be insufficient. [/color] 3 [color=transparent]Aside from coagulated bedrock there would be some kind of mineral sediment, e. g. from the blood-seabirds doing what they do. Also depending on the age and precipitation, different kinds of chemicals would be washed out after the bacterial bloom ate what it could, generating actual soil in the deeper spots, and leaving mineralized rock in other places. The texture used for island flat areas in this version is that of granite, which is incorrect, because granite is a metamorphic rock, and all layers on this map would be sedimentary.
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5 Given that the actual water is not nearly opaque enough to be blood, and working from assumption that it actually contains blood, it would mean that it's a blood/saltwater mix of some kind. Generally, all kinds of microorganisms would simply consume all those proteins, and leave the water clean after a while, so there might be a fresh source of that.
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7 Alternatively, some bedrock could actually have pre-existed, and the areas around would be coagulated sediment. I think i'll go for this in the next version, making middle areas less bloody, and side areas more bloody. Just need to figure out a proper cycles program for that, because merely altitude will likely be insufficient.[/color]