2 |
it's often on a single unit that can't really do much about the nearby swarm. even trying to lure out a few individuals and pick them off will likely result in the unit dying and rage from the team, but at the same time sending it back to a larger group for reinforcements seems to pull an equal amount of discontent from the team.
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2 |
it's often on a single unit that can't really do much about the nearby swarm. even trying to lure out a few individuals and pick them off will likely result in the unit dying and rage from the team, but at the same time sending it back to a larger group for reinforcements seems to pull an equal amount of discontent from the team.
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5 |
"Use"
usually
means
either
"bring
this
unit
to
frontline",
"move
this
unit
where
the
team
is
fighting
atm".
In
most
of
the
cases
you
should
not
move
a
combat
unit
back
from
the
frontline
(
exceptions
are
need
to
repair
or
having
to
repel
some
attack
at
the
back)
.
Units
should
be
kept
at
frontline
as
much
as
possible,
groups
should
be
assembled
there
too.
Such
unit
is
considered
to
be
"used"
even
if
most
of
the
time
it
is
not
in
combat,
because
it
still
provides
defense,
and
can
cover
other
units
nearby.
For
units
that
engage
enemy
for
safe
distance
such
as
merl,
tremor
etc.
"use"
typically
means
more
-such
units
should
be
kept
firing
at
enemy
as
much
as
possible,
because
they
can
keep
dealing
damage
while
remaining
relatively
safe.
|
5 |
"Use"
usually
means
"move
this
unit
where
the
team
is
fighting
atm"
or
at
least
"bring
this
unit
to
frontline".
In
most
of
the
cases
you
should
not
move
a
combat
unit
back
from
the
frontline
(
exceptions
are
need
to
repair
or
having
to
repel
some
attack
at
the
back)
.
Units
should
be
kept
at
frontline
as
much
as
possible,
groups
should
be
assembled
there
too.
Such
unit
is
frequently
considered
to
be
"used"
even
if
most
of
the
time
it
is
not
in
combat,
because
it
still
provides
defense,
and
can
cover
other
units
nearby.
For
units
that
engage
enemy
from
safe
distance
such
as
merl,
tremor
etc.
"use"
always
means
more
-
such
units
should
be
kept
firing
at
enemy
as
much
as
possible,
because
they
can
keep
dealing
damage
while
remaining
relatively
safe.
|