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B295624 4 on EvoRTS-New_Iammas-v05 (Multiplayer)

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Date Editor Before After
9/17/2014 8:05:58 PMFIranksprang before revert after revert
Before After
1 There's been innumerable times where a person loses their comm or pet unit of choice, puts a marker on the wreck ("MINE"), and starts slowly building athenas and sending them out to rez it (of course, it takes forever since it's a big unit). All the while the team is in need of metal to turn the tide but apparently can't reclaim the unit, because of the silly rez project. And often, the opponents will get to the wreck, preventing rez anyway, and getting even more metal because the wreck wasn't reclaimed. 1 There's been innumerable times where a person loses their comm or pet unit of choice, puts a marker on the wreck ("MINE"), and starts slowly building athenas and sending them out to rez it (of course, it takes forever since it's a big unit). All the while the team is in need of metal to turn the tide but apparently can't reclaim the unit, because of the silly rez project. And often, the opponents will get to the wreck, preventing rez anyway, and getting even more metal because the wreck wasn't reclaimed.
2 \n 2 \n
3 And of course, if any teammate dares to touch the marked wreck, they get raged at, threatened with report, called a nub, etc. 3 And of course, if any teammate dares to touch the marked wreck, they get raged at, threatened with report, called a nub, etc.
4 \n 4 \n
5 Imho having a cutesy feature like rez on athena doesn't justify these kind of dumb dynamics. 5 Imho having a cutesy feature like rez on athena doesn't justify these kind of dumb dynamics. Permadeath would also underline the consequences of recklessness, and encourage taking care of big units.