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Yeah, the demonstration bit is a little wonky, on account of the fact that I'm desyncing the replay, but my point was definitely that darts are there for spotting and screening. I was only unsure about Dart+Scorcher due to cost (3xDart + Scorcher = Scythe) since it requires a lot of attention to the darts so that the Scorcher doesn't die first.
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Yeah, the demonstration bit is a little wonky, on account of the fact that I'm desyncing the replay, but my point was definitely that darts are there for spotting and screening. I was only unsure about Dart+Scorcher due to cost (3xDart + Scorcher = Scythe) since it requires a lot of attention to the darts so that the Scorcher doesn't die first.
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Levelers are quite slow, that's why I figured they'd be best on defense. Probably just one or two around the factory and one on each Mason. I got a bit lucky in the demo bit in that Leveler happened to be the best option in that situation with the factory.
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Levelers are quite slow, that's why I figured they'd be best on defense. Probably just one or two around the factory and one on each Mason. I got a bit lucky in the demo bit in that Leveler happened to be the best option in that situation with the factory.
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[quote]That I should have done really was to make a 2nd factory which is good at countering Scythes. Best options would probably have been to make puppies or gnats.[/quote]
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Puppies would probably be best, since 2 of them kill (IIRC) a Scythe, but a Scythe costs as much as 5. They'd probably work best in threes: one takes the hit and the other two attack.
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