Post edit history
Better looking trails for homing missiles?
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1 | The last section of a homing missile trail in Spring always bend itself when the missile make a turn, it looks really unnatural. do you think the homing missile trails in Zero-K shall be changed into discreted cegs like in evorts or XTA to avoid this problem, or we shall wait until some engine devs willing to fix it? | 1 | The last section of a homing missile trail in Spring always bend itself when the missile make a turn, it looks really unnatural. |
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3 | So shall we change the trails of homing missiles in Zero-K into discreted cegs like in evorts or XTA to avoid this problem, or wait until some engine devs willing to fix it? |