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Better looking trails for homing missiles?

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Date Editor Before After
10/12/2014 5:53:01 AMCNrankqwerty3w before revert after revert
10/12/2014 4:31:10 AMCNrankqwerty3w before revert after revert
10/12/2014 4:30:38 AMCNrankqwerty3w before revert after revert
10/12/2014 4:30:07 AMCNrankqwerty3w before revert after revert
10/12/2014 4:29:36 AMCNrankqwerty3w before revert after revert
10/12/2014 4:29:20 AMCNrankqwerty3w before revert after revert
10/12/2014 4:27:17 AMCNrankqwerty3w before revert after revert
Before After
1 The last section of a homing missile trail in Spring always bend itself when the missile make a turn, it looks really unnatural. do you think the homing missile trails in Zero-K shall be changed into discreted cegs like in evorts or XTA to avoid this problem, or we shall wait until some engine devs willing to fix it? 1 The last section of a homing missile trail in Spring always bend itself when the missile make a turn, it looks really unnatural.
2 \n
3 So shall we change the trails of homing missiles in Zero-K into discreted cegs like in evorts or XTA to avoid this problem, or wait until some engine devs willing to fix it?