Post edit history
Better looking trails for homing missiles?
| Before | After | ||
|---|---|---|---|
| 1 | The last section of a homing missile trail in Spring always bend itself when the missile make a turn, it looks really unnatural. do you think the homing missile trails in Zero-K shall be changed into discreted cegs like in evorts or XTA to avoid this problem, or we shall wait until some engine devs willing to fix it? | 1 | The last section of a homing missile trail in Spring always bend itself when the missile make a turn, it looks really unnatural. |
| 2 | \n | ||
| 3 | So shall we change the trails of homing missiles in Zero-K into discreted cegs like in evorts or XTA to avoid this problem, or wait until some engine devs willing to fix it? |
