1 |
In terms of a wishlist rather than criticism, other things I would like to see in a "finished product" are:
|
1 |
In terms of a wishlist rather than criticism, other things I would like to see in a "finished product" are:
|
2 |
\n
|
2 |
\n
|
3 |
- An option to toggle on/off the "back", "forward", and address bar at the top of the lobby (just below "Home", "Chat", etc.). I personally use this feature very seldom (basically only to join #zktourney every couple of months) and it takes up space. It's a small thing but it might neaten up the interface a little.
|
3 |
- An option to toggle on/off the "back", "forward", and address bar at the top of the lobby (just below "Home", "Chat", etc.). I personally use this feature very seldom (basically only to join #zktourney every couple of months) and it takes up space. It's a small thing but it might neaten up the interface a little.
|
4 |
\n
|
4 |
\n
|
5 |
- The capability for split-screen might be nice; that is, for example, having #zk open on the left-hand half of the screen and current battle room open on the other side. Or PW map open on the right and current battle room on the left. Or whatever. The lobby definitely functions fine without this but if done well one could end up with a quality product. (Or maybe it's just needless complication.)
|
5 |
- The capability for split-screen might be nice; that is, for example, having #zk open on the left-hand half of the screen and current battle room open on the other side. Or PW map open on the right and current battle room on the left. Or whatever. The lobby definitely functions fine without this but if done well one could end up with a quality product. (Or maybe it's just needless complication.)
|
6 |
\n
|
6 |
\n
|
7 |
- Matchmaker queues may be implemented like ordinary battles but there's no particular reason why the user interface should be wedded to that. It might be worth thinking about implementing some special lobby button to say "I want to join 1v1 queue" rather than having it "look" like a battle. This is again more of a polish thing than functionality. Same idea for Planetwars battles.
|
7 |
- Matchmaker queues may be implemented like ordinary battles but there's no particular reason why the user interface should be wedded to that. It might be worth thinking about implementing some special lobby button to say "I want to join 1v1 queue" rather than having it "look" like a battle. This is again more of a polish thing than functionality. Same idea for Planetwars battles.
|
8 |
\n
|
8 |
\n
|
9 |
- A generally prettier interface.
|
9 |
- A generally prettier interface.
|
10 |
\n
|
10 |
\n
|
11 |
[quote]1) awaiting lobby style guidelines along with art [/quote]
|
11 |
[quote]1) awaiting lobby style guidelines along with art [/quote]
|
12 |
Who are you awaiting such things from? (serious question btw, is this a task assigned to someone?)
|
12 |
Who are you awaiting such things from? (serious question btw, is this a task assigned to someone?)
|
13 |
\n
|
13 |
\n
|
14 |
EDIT:
Something
else
that
just
occured
to
me:
I
haven't
tried
it
yet,
is
it
possible
to
join
2v2
queue
as
a
pair
and
get
matched
against
another
pair,
rather
than
being
balanced
as
a
group
of
4?
That
sounds
like
desirable
functionality
to
have
-
allows
you
to
practice
for
2v2
tourney
with
your
partner,
for
example.
|
14 |
EDIT:
Something
else
that
just
occured
to
me:
I
haven't
tried
it
yet,
is
it
possible
to
join
2v2
queue
as
a
pair
and
get
matched
against
another
pair,
rather
than
being
balanced
as
a
group
of
4?
That
sounds
like
desirable
functionality
to
have
-
allows
you
to
practice
for
2v2
tourney
with
your
partner,
for
example,
without
having
to
find
another
pair
and
!forcestart
a
custom
lobby.
Probably
unnecessary
for
small
teams
and
completely
unworkable
for
large
teams.
|