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Lobby update.

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9 years ago
The new lobby update makes the lobby much uglier and multiplayer weird.

Issue 1: the horrible white-blue gradient used for the bottom tab-thing.

2: The matchmaking titles. the lobbies are listen left to right, but the titles are in the middle of the screen. The title fonts and the "seperators" (- - -)
both look spectacularly horrible.

2.1: Match maker ques? Why? normal lobbies are perfectly fine, and are used in the majority of other online rts games. At this exact moment, I dont know what we should do with matchmaking. Ill check out some of the other RTS games I own and compare-contrast deh lobbies with ZKL to see how they did it.

3: No official pic beforehand. Not that much of a problem, since I know the devs look at the fourms constantly and it would be lame if they had to check with us for everything, but it would make sense to ask the community:
"Hey, does this new multiplayer UI look super ugly? thanks!" beforehand.

+3 / -0

9 years ago
Aesthetically my biggest problem is with the white "Play" on nearly-white background, and the styling not being consistent with any other part of the lobby at present. The separators, "----" and titles look like a placeholder - as long as there is a plan at some point to shiny this up I can personally live with it.

+0 / -0
9 years ago
I agree about the blue gradient on the bottom. It looked better when it was gray and the new one makes things hard to see.
+1 / -0


9 years ago
1) awaiting lobby style guidelines along with art

2) dont uderstand

2.1) to scale for influx of steam players. Many other games do have single click to join battle (SC2)

3) Pic was provided in *how shocking* lobby design thread in this forum and asked for feedback.
+3 / -0
Skasi
9 years ago
@ 1: Agreed, I'm sure it'll be changed eventually.

@ 2: I think sanyc means the titles "Match maker queues", "Custom battles", "Games in progress" should be aligned left not center.
+2 / -0

9 years ago
When starting ZKL, bottom bar shows "Connecting".
What a lie: I disabled autoconnect, so it will just sit there, displaying "Connecting" for hours.

Also, showing the MP tab and updating it so fast during connection looks really bad. Do devs know that server is sending a LOGININFOEND message? Why are GUI updates visible before LOGINEND ?
+1 / -0
In terms of a wishlist rather than criticism, other things I would like to see in a "finished product" are:

- An option to toggle on/off the "back", "forward", and address bar at the top of the lobby (just below "Home", "Chat", etc.). I personally use this feature very seldom (basically only to join #zktourney every couple of months) and it takes up space. It's a small thing but it might neaten up the interface a little.

- The capability for split-screen might be nice; that is, for example, having #zk open on the left-hand half of the screen and current battle room open on the other side. Or PW map open on the right and current battle room on the left. Or whatever. The lobby definitely functions fine without this but if done well one could end up with a quality product. (Or maybe it's just needless complication.)

- Matchmaker queues may be implemented like ordinary battles but there's no particular reason why the user interface should be wedded to that. It might be worth thinking about implementing some special lobby button to say "I want to join 1v1 queue" rather than having it "look" like a battle. This is again more of a polish thing than functionality. Same idea for Planetwars battles.

- A generally prettier interface.

quote:
1) awaiting lobby style guidelines along with art

Who are you awaiting such things from? (serious question btw, is this a task assigned to someone?)

EDIT: Something else that just occured to me: I haven't tried it yet, is it possible to join 2v2 queue as a pair and get matched against another pair, rather than being balanced as a group of 4? That sounds like desirable functionality to have - allows you to practice for 2v2 tourney with your partner, for example, without having to find another pair and !forcestart a custom lobby. Probably unnecessary for small teams and completely unworkable for large teams.
+3 / -0
1. Yes, this should be greish to white.
2. Yeah i agree it is ugly but it is also a makeshift thing.
2.1 and 3. CZrankAdminLicho explained already

quote:
- An option to toggle on/off the "back", "forward", and address bar at the top of the lobby (just below "Home", "Chat", etc.). I personally use this feature very seldom (basically only to join #zktourney every couple of months) and it takes up space. It's a small thing but it might neaten up the interface a little.

Back and forward buttons have a lot of funcionality in them and i would opt to keep them However address bar is whole another story and i would like to see it being removed/optional. It just seems unconventional for lobby to have.

[quote]- The capability for split-screen might be nice; that is, for example, having #zk open on the left-hand half of the screen and current battle room open on the other side. Or PW map open on the right and current battle room on the left. Or whatever. The lobby definitely functions fine without this but if done well one could end up with a quality product. (Or maybe it's just needless complication.)[quote]I see from whaere this is coming from but ZKL already takes a lot of RAM. If it were to improve then it would be a significant preformance hit for the game. Thus i propose to install some kind of low resource mode or at least minimalisation as it is resolved in LoL launcher.

quote:
- Matchmaker queues may be implemented like ordinary battles but there's no particular reason why the user interface should be wedded to that. It might be worth thinking about implementing some special lobby button to say "I want to join 1v1 queue" rather than having it "look" like a battle. This is again more of a polish thing than functionality. Same idea for Planetwars battles.

Everything should be buttonised before Steam launch to make the game more accessable.

quote:
quote:
1) awaiting lobby style guidelines along with art
Who are you awaiting such things from? (serious question btw, is this a task assigned to someone?)

You could say that i assigned myself :) early lobby style and makeshift layout are already in the works.

quote:
EDIT: Something else that just occured to me: I haven't tried it yet, is it possible to join 2v2 queue as a pair and get matched against another pair, rather than being balanced as a group of 4? That sounds like desirable functionality to have - allows you to practice for 2v2 tourney with your partner, for example, without having to find another pair and !forcestart a custom lobby. Probably unnecessary for small teams and completely unworkable for large teams.

Yup, party/group making should be implemented but ideally these rooms should be invisible to everybody. This works right now with clan system as clan member are more likely to pair with his clan buddy.
+1 / -0