1 |
1.
Yes
this
should
be
greish
to
white.
|
1 |
1.
Yes,
this
should
be
greish
to
white.
|
2 |
2. Yeah i agree it is ugly but it is also a makeshift thing.
|
2 |
2. Yeah i agree it is ugly but it is also a makeshift thing.
|
3 |
2.1 and 3. @Licho explained already
|
3 |
2.1 and 3. @Licho explained already
|
4 |
\n
|
4 |
\n
|
5 |
[quote]- An option to toggle on/off the "back", "forward", and address bar at the top of the lobby (just below "Home", "Chat", etc.). I personally use this feature very seldom (basically only to join #zktourney every couple of months) and it takes up space. It's a small thing but it might neaten up the interface a little.[/quote]
|
5 |
[quote]- An option to toggle on/off the "back", "forward", and address bar at the top of the lobby (just below "Home", "Chat", etc.). I personally use this feature very seldom (basically only to join #zktourney every couple of months) and it takes up space. It's a small thing but it might neaten up the interface a little.[/quote]
|
6 |
Back and forward buttons have a lot of funcionality in them and i would opt to keep them However address bar is whole another story and i would like to see it being removed/optional. It just seems unconventional for lobby to have.
|
6 |
Back and forward buttons have a lot of funcionality in them and i would opt to keep them However address bar is whole another story and i would like to see it being removed/optional. It just seems unconventional for lobby to have.
|
7 |
\n
|
7 |
\n
|
8 |
[quote]- The capability for split-screen might be nice; that is, for example, having #zk open on the left-hand half of the screen and current battle room open on the other side. Or PW map open on the right and current battle room on the left. Or whatever. The lobby definitely functions fine without this but if done well one could end up with a quality product. (Or maybe it's just needless complication.)[quote]I see from whaere this is coming from but ZKL already takes a lot of RAM. If it were to improve then it would be a significant preformance hit for the game. Thus i propose to install some kind of low resource mode or at least minimalisation as it is resolved in LoL launcher.
|
8 |
[quote]- The capability for split-screen might be nice; that is, for example, having #zk open on the left-hand half of the screen and current battle room open on the other side. Or PW map open on the right and current battle room on the left. Or whatever. The lobby definitely functions fine without this but if done well one could end up with a quality product. (Or maybe it's just needless complication.)[quote]I see from whaere this is coming from but ZKL already takes a lot of RAM. If it were to improve then it would be a significant preformance hit for the game. Thus i propose to install some kind of low resource mode or at least minimalisation as it is resolved in LoL launcher.
|
9 |
\n
|
9 |
\n
|
10 |
[quote]- Matchmaker queues may be implemented like ordinary battles but there's no particular reason why the user interface should be wedded to that. It might be worth thinking about implementing some special lobby button to say "I want to join 1v1 queue" rather than having it "look" like a battle. This is again more of a polish thing than functionality. Same idea for Planetwars battles.[/quote]
|
10 |
[quote]- Matchmaker queues may be implemented like ordinary battles but there's no particular reason why the user interface should be wedded to that. It might be worth thinking about implementing some special lobby button to say "I want to join 1v1 queue" rather than having it "look" like a battle. This is again more of a polish thing than functionality. Same idea for Planetwars battles.[/quote]
|
11 |
Everything should be buttonised before Steam launch to make the game more accessable.
|
11 |
Everything should be buttonised before Steam launch to make the game more accessable.
|
12 |
\n
|
12 |
\n
|
13 |
[quote]quote:
|
13 |
[quote]quote:
|
14 |
1) awaiting lobby style guidelines along with art
|
14 |
1) awaiting lobby style guidelines along with art
|
15 |
Who are you awaiting such things from? (serious question btw, is this a task assigned to someone?)[/quote]
|
15 |
Who are you awaiting such things from? (serious question btw, is this a task assigned to someone?)[/quote]
|
16 |
You could say that i assigned myself :) early lobby style and makeshift layout are already in the works.
|
16 |
You could say that i assigned myself :) early lobby style and makeshift layout are already in the works.
|
17 |
\n
|
17 |
\n
|
18 |
[quote]EDIT: Something else that just occured to me: I haven't tried it yet, is it possible to join 2v2 queue as a pair and get matched against another pair, rather than being balanced as a group of 4? That sounds like desirable functionality to have - allows you to practice for 2v2 tourney with your partner, for example, without having to find another pair and !forcestart a custom lobby. Probably unnecessary for small teams and completely unworkable for large teams.[/quote]
|
18 |
[quote]EDIT: Something else that just occured to me: I haven't tried it yet, is it possible to join 2v2 queue as a pair and get matched against another pair, rather than being balanced as a group of 4? That sounds like desirable functionality to have - allows you to practice for 2v2 tourney with your partner, for example, without having to find another pair and !forcestart a custom lobby. Probably unnecessary for small teams and completely unworkable for large teams.[/quote]
|
19 |
\n
|
|
|
20 |
Yup, party/group making should be implemented but ideally these rooms should be invisible to everybody. This works right now with clan system as clan member are more likely to pair with his clan buddy.
|
19 |
Yup, party/group making should be implemented but ideally these rooms should be invisible to everybody. This works right now with clan system as clan member are more likely to pair with his clan buddy.
|