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Thank You Zero K!

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Date Editor Before After
1/23/2015 8:18:15 PMLynx before revert after revert
1/23/2015 8:17:52 PMLynx before revert after revert
1/23/2015 8:17:09 PMLynx before revert after revert
1/23/2015 8:16:39 PMLynx before revert after revert
1/23/2015 8:16:01 PMLynx before revert after revert
1/23/2015 8:15:18 PMLynx before revert after revert
1/21/2015 12:17:50 PMLynx before revert after revert
1/21/2015 12:16:35 PMLynx before revert after revert
Before After
1 Just want to say a big thank you to all the Zero K developers for making such a splendid game. I always thought there was something special about the original TA, I have even kept the 4CD game pack with battle tactics and core contingency together with game manual, and I think the same way now about Zero K. Wonderful to see how this original concept has been picked up on and made even better. At first I was sceptical about flat technology tree etc., but I see now how great care has been taken to balance out units whilst maintaining diversity, greatly enriching the experience. I very much enjoyed reading and discussing the maths behind the overdrive functionality. Terrific to see such thought going into the game. I greatly appreciate shadowfury333's video casts on YouTube. They helped me see what a great game Zero K has become. I see a great community and team spirit. On my very first game someone showed me what to do and I very much appreciated that. 1 Just want to say a big thank you to all the Zero K developers for making such a splendid game. I always thought there was something special about the original TA, I have even kept the 4CD game pack with battle tactics and core contingency together with game manual, and I think the same way now about Zero K. Wonderful to see how this original concept has been picked up on and made even better. At first I was sceptical about flat technology tree etc., but I see now how great care has been taken to balance out units whilst maintaining diversity, greatly enriching the experience. I very much enjoyed reading and discussing the maths behind the overdrive functionality. Terrific to see such thought going into the game. I greatly appreciate shadowfury333's video casts on YouTube. They helped me see what a great game Zero K has become. I see a great community and team spirit. On my very first game someone showed me what to do and I very much appreciated that.
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3 Few thoughts for the future: 3 Few thoughts for the future:
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5 1) Building up player base is essential for this game. Sometimes I see a little condescension in chat with terms like wub, nab, etc. , being used and I think this could be off putting, especially since Zero K is quite challenging to get to grips with at the beginning. By contrast, friendly and supportive player base works wonders I am sure. I don't think certain terms should be prohibited, it's more a question of tone. 5 1) Building up player base is essential for this game. Sometimes I see a little condescension in chat with terms like wub, nab, etc. , being used and I think this could be off putting, especially since Zero K is quite challenging to get to grips with at the beginning. By contrast, a friendly and supportive player base works wonders I am sure. I don't think certain terms should be prohibited, it's more a question of tone.
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7 2) Is there IP in Zero K, as in intellectual property? It's non commercial but when steam comes along will it still be? How will IP be managed wrt steam? 7 2) Is there IP in Zero K, as in intellectual property? It's non commercial but when steam comes along will it still be? How will IP be managed wrt steam?
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9 3) Will steam be a positive thing for Zero K? 9 3) Will steam be a positive thing for Zero K?