1 |
Just want to say a big thank you to all the Zero K developers for making such a splendid game. I always thought there was something special about the original TA, I have even kept the 4CD game pack with battle tactics and core contingency together with game manual, and I think the same way now about Zero K. Wonderful to see how this original concept has been picked up on and made even better. At first I was sceptical about flat technology tree etc., but I see now how great care has been taken to balance out units whilst maintaining diversity, greatly enriching the experience. I very much enjoyed reading and discussing the maths behind the overdrive functionality. Terrific to see such thought going into the game. I greatly appreciate shadowfury333's video casts on YouTube. They helped me see what a great game Zero K has become. I see a great community and team spirit. On my very first game someone showed me what to do and I very much appreciated that.
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1 |
Just want to say a big thank you to all the Zero K developers for making such a splendid game. I always thought there was something special about the original TA, I have even kept the 4CD game pack with battle tactics and core contingency together with game manual, and I think the same way now about Zero K. Wonderful to see how this original concept has been picked up on and made even better. At first I was sceptical about flat technology tree etc., but I see now how great care has been taken to balance out units whilst maintaining diversity, greatly enriching the experience. I very much enjoyed reading and discussing the maths behind the overdrive functionality. Terrific to see such thought going into the game. I greatly appreciate shadowfury333's video casts on YouTube. They helped me see what a great game Zero K has become. I see a great community and team spirit. On my very first game someone showed me what to do and I very much appreciated that.
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2 |
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2 |
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3 |
Few thoughts for the future:
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3 |
Few thoughts for the future:
|
4 |
\n
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4 |
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5 |
1)
Building
up
player
base
is
essential
for
this
game.
Sometimes
I
see
a
little
condescension
in
chat
with
terms
like
wub,
nab,
etc.
,
being
used
and
I
think
this
could
be
off
putting,
especially
since
Zero
K
is
quite
challenging
to
get
to
grips
with
at
the
beginning.
By
contrast,
friendly
and
supportive
player
base
works
wonders
I
am
sure.
I
don't
think
certain
terms
should
be
prohibited,
it's
more
a
question
of
tone.
|
5 |
1)
Building
up
player
base
is
essential
for
this
game.
Sometimes
I
see
a
little
condescension
in
chat
with
terms
like
wub,
nab,
etc.
,
being
used
and
I
think
this
could
be
off
putting,
especially
since
Zero
K
is
quite
challenging
to
get
to
grips
with
at
the
beginning.
By
contrast,
a
friendly
and
supportive
player
base
works
wonders
I
am
sure.
I
don't
think
certain
terms
should
be
prohibited,
it's
more
a
question
of
tone.
|
6 |
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|
6 |
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|
7 |
2) Is there IP in Zero K, as in intellectual property? It's non commercial but when steam comes along will it still be? How will IP be managed wrt steam?
|
7 |
2) Is there IP in Zero K, as in intellectual property? It's non commercial but when steam comes along will it still be? How will IP be managed wrt steam?
|
8 |
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|
8 |
\n
|
9 |
3) Will steam be a positive thing for Zero K?
|
9 |
3) Will steam be a positive thing for Zero K?
|