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B327011 4 on Hide_and_Seek_v03 (Multiplayer)

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Date Editor Before After
1/26/2015 11:18:49 AMSkasi before revert after revert
1/26/2015 11:12:44 AMSkasi before revert after revert
1/26/2015 11:10:25 AMSkasi before revert after revert
1/26/2015 10:55:32 AMSkasi before revert after revert
1/26/2015 10:55:05 AMSkasi before revert after revert
1/26/2015 10:50:44 AMSkasi before revert after revert
1/26/2015 10:47:28 AMSkasi before revert after revert
1/26/2015 10:46:15 AMSkasi before revert after revert
Before After
1 While testing if the issues I mention were fixed I crashed midgame. Yay. 1 While testing if the issues I mention were fixed I crashed midgame. Yay.
2 [url=http://pastebin.com/q5nHddeQ]infolog[/url] 2 [url=http://pastebin.com/q5nHddeQ]infolog[/url]
3 @B327120 3 @B327120
4 \n 4 \n
5 Anyway here's what issues I got: 5 Anyway here's what issues I got:
6 \n 6 \n
7 The game lagged. Commands I gave came up in the queue a few seconds late in as the game got into ~midgame (maybe around 3-5s). 7 The game lagged. Commands I gave came up in the queue a few seconds late in as the game got into ~midgame (maybe around 3-5s).
8 \n 8 \n
9 LoS view still doesn't show what's inside and what's outside radar. Also toggling between F1, F2 and LoS view updates kinda slow. Though that wasn't the fastest in 91.0 either. 9 LoS view still doesn't show what's inside and what's outside radar. Also toggling between F1, F2 and LoS view updates kinda slow. Though that wasn't the fastest in 91.0 either.
10 \n 10 \n
11 Units seemed to no longer randomly go to the top-left corner, but there were other pathing problems like my commander running against a Weaver that was under construction in the spider factory. When the Weaver was completed and moved on, the problem fixed itself. 11 Units seemed to no longer randomly go to the top-left corner, but there were other pathing problems like my commander running against a Weaver that was under construction in the spider factory. When the Weaver was completed and moved on, the problem fixed itself.
12 \n 12 \n
13 The camera moves when I move my mouse near the screen edge even though I don't touch it. This is probably an option somewhere that must be fixed for ZK's default settings. 13 The camera moves when I move my mouse near the screen edge even though I don't touch it. This is probably an option somewhere that must be fixed for ZK's default settings.
14 \n 14 \n
15 Ships still act weird on shores, but no longer seem to be accelerating like crazy, so that's fine I guess. 15 Ships still act weird on shores, but no longer seem to be accelerating like crazy, so that's fine I guess.
16 \n 16 \n
17 On some maps ( eg. Small Supreme Battlefield) /water 2 makes my screen go veeeery bright on F1, F2, L. I only remember the map turning black on occasion. Either this is new or I never tried /water 2 before. 17 On some maps ( eg. Small Supreme Battlefield) /water 2 makes my screen go [url=http://i. imgur. com/e6DFS1n. jpg]veeeery bright[/url] on F1, F2, L. I only remember the map turning black on occasion. Either this is new or I never tried /water 2 before.
18 \n 18 \n
19 There's some occasional mini-lags. 19 There's some occasional mini-lags.