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WTF DEVS?

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Date Editor Before After
2/14/2015 5:40:50 PMCNrankqwerty3w before revert after revert
2/14/2015 5:37:55 PMCNrankqwerty3w before revert after revert
2/14/2015 5:33:31 PMCNrankqwerty3w before revert after revert
2/14/2015 5:22:25 PMCNrankqwerty3w before revert after revert
2/14/2015 5:15:15 PMCNrankqwerty3w before revert after revert
2/14/2015 5:15:03 PMCNrankqwerty3w before revert after revert
2/14/2015 5:10:47 PMCNrankqwerty3w before revert after revert
2/14/2015 5:10:38 PMCNrankqwerty3w before revert after revert
Before After
1 The most gamers from developing countries (like my country) probably never bought a single game on steam or any legal copy from any source, and XP is far more popular as a pirated system than a legal one. 1 The most gamers from developing countries (like my country) probably never bought a single game on steam or any legal copy from any source, and XP is far more popular as a pirated system than a legal one.
2 \n 2 \n
3 So unless the target audience is only the steam users, I suspect the loss of potential players might be significantly bigger than 4%. China alone has like 300 million XP machines according to this article: www. infoworld. com/article/2610413/microsoft-windows/only-microsoft-knows-the-true-windows-xp-numbers----but-isn-t-telling. html 3 So unless the target audience is only the steam users, I suspect the loss of potential players might be significantly bigger than 4%. China alone has almost 300 million pirated XP machines according to this article: http://www. infoworld. com/article/2610413/microsoft-windows/only-microsoft-knows-the-true-windows-xp-numbers----but-isn-t-telling. html