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Jumpfac Discussion

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Date Editor Before After
5/26/2015 12:51:07 PMAUrankAdminAquanim before revert after revert
5/26/2015 12:49:46 PMAUrankAdminAquanim before revert after revert
Before After
1 I'd say two things about Moderators: 1 I'd say two things about Moderators:
2 \n 2 \n
3 - They are a unit which you make because you have to, not because you want to. That's not necessarily a bad thing about the unit ( a similar thing could be said for Warrior, and for Antiair in general) , but they are inherently a response to a threat, not a threat in as of themselves. 3 - They are a unit which you make because you have to, not because you want to. That's not necessarily a bad thing about the unit ( a similar thing could be said for Warrior, and for Antiair in general) , but they are inherently a response to a threat, not a threat in as of themselves. They're really quite bad as an aggressive unit.
4 \n 4 \n
5 - Moderators are not a [b]fun[/b] unit. They're slow, they're clunky, they don't do a whole lot of damage, and they place a huge burden on you to keep them safe since they can't look after themselves. The same could be said for artillery, but (for example) an Impaler gives you the reward that you're knocking down your opponent's buildings. The payoff for Moderator is that you don't straight-up die to the thing your factory has no other counters to, and that's far less satisfying. 5 - Moderators are not a [b]fun[/b] unit. They're slow, they're clunky, they don't do a whole lot of damage, and they place a huge burden on you to keep them safe since they can't look after themselves. The same could be said for artillery, but (for example) an Impaler gives you the reward that you're knocking down your opponent's buildings. The payoff for Moderator is that you don't straight-up die to the thing your factory has no other counters to, and that's far less satisfying.
6 \n 6 \n
7 It is indeed possible that Jump is balanced, just too hard to play because of the APM requirement. 7 It is indeed possible that Jump is balanced, just too hard to play because of the APM requirement.