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Water sucks

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Date Editor Before After
6/5/2015 5:27:35 PMCArankPxtl before revert after revert
Before After
1 @Anarchid 1 @Anarchid
2 \n 2 \n
3 On scallop as riot/riot, why not scallop as skirm/skirm? Add a new riot to amph lab, re-role Buoy as true assault. 3 On scallop as riot/riot, why not scallop as skirm/skirm? Add a new riot to amph lab, re-role Buoy as true assault.
4 \n 4 \n
5 Honestly, my preferred option for water would be to make it insanely porcy so there's no punishment for ignoring it - you can seal it off with Urchins, with all urchin-breaking units being late-game things. Then a land player can seal off water with urchins and forget it exists until mid/late-game when he should be multi-lab anyways. Of course, you'd want maps to keep naval areas small and low-metal to avoid bogging the game down in a porcy slug-fest. Which would make ships dull unless they had good ways to interact with land (which, imho, is exactly what they need). 5 Honestly, my preferred option for water would be to make it insanely porcy so there's no punishment for ignoring it - you can seal it off with Urchins, with all urchin-breaking units being late-game things. Then a land player can seal off water with urchins and forget it exists until mid/late-game when he should be multi-lab anyways. Of course, you'd want maps to keep naval areas small and low-metal to avoid bogging the game down in a porcy slug-fest. Which would make ships dull unless they had good ways to interact with land (which, imho, is exactly what they need).
6 \n
7 The corollary of this is that skirms and light assaults would be a bit usless in the face of uberporc, so the actual triangle wold end up being Scouts, Riots (which could be skirmy, it doesn't matter they'll still die to defenses), and Porcbreakers.