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Widget Wish List

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Date Editor Before After
8/3/2015 10:05:48 AMUSrank[GBC]1v0ry_k1ng before revert after revert
8/3/2015 10:04:51 AMUSrank[GBC]1v0ry_k1ng before revert after revert
8/3/2015 10:01:04 AMUSrank[GBC]1v0ry_k1ng before revert after revert
8/3/2015 9:56:42 AMUSrank[GBC]1v0ry_k1ng before revert after revert
Before After
1 Thinking up relatively simple widgets and UI additions that would be super useful ingame! If anyone has made one of these and feels like sharing, super kudos. 1 Thinking up relatively simple widgets and UI additions that would be super useful ingame! If anyone has made one of these and feels like sharing, super kudos.
2 \n 2 \n
3 [b]Scatter[/b] 3 [b]Scatter[/b]
4 \n 4 \n
5 Hold a button and draw a circle. Units are evenly distributed in a grid within this circle. 5 Hold a button and draw a circle. Units are evenly distributed in a grid within this circle.
6 \n 6 \n
7 Would be awesome for: swarms of small things like glaives, escaping roachplosions. 7 Would be awesome for: swarms of small things like glaives, escaping roachplosions.
8 \n 8 \n
9 [b]Circle guard[/b] 9 [b]Circle guard[/b]
10 \n 10 \n
11 Hold a button and give a guard order. Units will try and maintain a ring around the unit even has it moves around. More units = larger ring. 11 Hold a button and give a guard order. Units will try and maintain a ring around the unit even has it moves around. More units = larger ring.
12 \n 12 \n
13 Would be awesome for: guarding heavies with a ring of dirtbags, fleas, jethros. 13 Would be awesome for: guarding heavies with a ring of dirtbags, fleas, jethros.
14 \n 14 \n
15 [b]Swift escape[/b] 15 [b]Swift escape[/b]
16 \n 16 \n
17 When a swift takes sufficient damage for its chicken mode to take it to airpad, it immediately engages boost if boost is charged, for instant escape. 17 When a swift takes sufficient damage for its chicken mode to take it to airpad, it immediately engages boost if boost is charged, for instant escape.
18 \n 18 \n
19 [b]Hungry Puppy[/b] 19 [b]Hungry Puppy[/b]
20 \n 20 \n
21 Puppy that is stationery, set to yellow or green move state and is within short distance of being able to hoover a wreck, will move to be in range of the wreck. 21 Puppy that is stationery, set to yellow or green move state and is within short distance of being able to hoover a wreck, will move to be in range of the wreck.
22 \n 22 \n
23 [b]Solar Con[/b] 23 [b]Solar Con[/b]
24 \n 24 \n
25 Simple state button that gives idle con order to make x solar next to any mex that doesn't have a solar next to it. 25 Simple state button that gives idle con order to make x solar next to any mex that doesn't have a solar next to it.
26 \n 26 \n
27 [b]Auto bury[/b] 27 [b]Auto bury[/b]
28 \n 28 \n
29 If you attack-click on a unit from a list of units that are a) heavy and b) unable to get of holes using a con ( reaper, Golly, Dante, Bantha etc) , the con automatically tries to dig a hole under the unit. It updates every second to account for the unit moving. 29 If you attack-click on a unit from a list of units ( reaper, Golly, Dante, Bantha etc) with a con selected, the con automatically tries to dig a hole under the unit. It updates every second to account for the unit moving.