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Funnelweb OP?

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Date Editor Before After
8/10/2015 7:52:43 AMROrankForever before revert after revert
8/10/2015 7:46:41 AMROrankForever before revert after revert
Before After
1 Drones seems to be a problem, can do something nice for the gunship factory as main units( like glaves are in cloacky boots) in the built menu. 1 Drones seems to be a problem, can do something nice for the gunship factory as main units( like glaves are in cloacky boots) in the built menu.
2 \n 2 \n
3 Regarding the op-nes of the funnyweb drones. If you manange to make 4 funnywebs those are almost a detriment. Most of the problems start from 3 and more funnywebs so you can have at least a bantha worth of metal in that game to counter them. 3 Regarding the op-nes of the funnyweb drones. If you manange to make 4 funnywebs those are almost a detriment. Most of the problems start from 3 and more funnywebs so you can have at least a bantha worth of metal in that game to counter them.
4 Making drones cost metal to built will be kind of unfair.That means reef will need to drain metal to for the drone making. Same for goes for protector. If we introduce more realistic feature we must introduce them for all units in order to balance them all at the same %. 4 Making drones cost metal to built will be kind of unfair.That means reef will need to drain metal to for the drone making. Same for goes for protector. If we introduce more realistic feature we must introduce them for all units in order to balance them all at the same %.
5 \n 5 \n
6 Just try and make a felon+ fusion +outlaw and some aspis as same as funnyweb and you will notice that it beats funnyweb spam easily. Here is another counter. 6 Just try and make a felon+ fusion +outlaw and some aspis as same as funnyweb cost and you will notice that it beats funnyweb spam easily. Here is another counter.