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Free-Fire Mode in FPS View

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Date Editor Before After
8/14/2015 2:26:20 AMPLrankOrfelius before revert after revert
Before After
1 [quote]The FPS mode and terraforming shown in the YouTube features traile[/quote] 1 [quote]The FPS mode and terraforming shown in the YouTube features traile[/quote]
2 \n
3 Fair enough. That is a good argument to remove the trailer that promotes non existent features. 2 Fair enough. That is a good argument to remove the trailer that promotes non existent features.
4 The FPS mode was created by engine devs a long time ago as a gimmick. There is absolutely no incentive to make it viable in ZK. 3 The FPS mode was created by engine devs a long time ago as a gimmick. There is absolutely no incentive to make it viable in ZK.
5 \n 4 \n
6 [quote]So right now FPS is just a cool feature while I use single-player mode to check out all the units and it makes getting my bearings and screwing around way more intuitive and FUUUUUN!![/quote] 5 [quote]So right now FPS is just a cool feature while I use single-player mode to check out all the units and it makes getting my bearings and screwing around way more intuitive and FUUUUUN!![/quote]
7 If you prefer the FPS mode your probably didn't want to play an RTS in the first place (at least not at the current time of screwing around). 6 If you prefer the FPS mode your probably didn't want to play an RTS in the first place (at least not at the current time of screwing around).
8 \n 7 \n
9 [quote] So what I see is that FPS seems to have been written off and gets a lot of hate-on in the forums yet it's one of the most distinguishing features between Zero-K and the plethora of bland, robotic RTS slurry out there.[/quote] 8 [quote] So what I see is that FPS seems to have been written off and gets a lot of hate-on in the forums yet it's one of the most distinguishing features between Zero-K and the plethora of bland, robotic RTS slurry out there.[/quote]
10 \n 9 \n
11 As a vivid RTS player myself I say that ZK is very distinguishable on in otherselves and doesn't need to have a feature that doesn't serve any purpose besides being good to screw around with. More to the point you while saying that FPS mode is so FUN and unique at the same time are pointing out one of the very numerous issues an bugs within that engine feature. Lemme point them for you: 10 As a vivid RTS player myself I say that ZK is very distinguishable on in otherselves and doesn't need to have a feature that doesn't serve any purpose besides being good to screw around with. More to the point you while saying that FPS mode is so FUN and unique at the same time are pointing out one of the very numerous issues an bugs within that engine feature. Lemme point them for you:
12 Controlled unit ignoring movement (sometimes). 11 Controlled unit ignoring movement (sometimes).
13 Controlled unit cannot target something (sometimes). 12 Controlled unit cannot target something (sometimes).
14 Some units do not work because of scripted nature of weapons. 13 Some units do not work because of scripted nature of weapons.
15 Breaks balance. 14 Breaks balance.
16 \n 15 \n
17 tl;dr Zero-K != Urban Assault 16 tl;dr Zero-K != Urban Assault
18 \n 17 \n
19 [quote]FPS mode could be used for cinematics in campaign maybe?[/quote] 18 [quote]FPS mode could be used for cinematics in campaign maybe?[/quote]
20 Campaign already has a camera script installed within it, that can give the same camera angles as FPS mode. 19 Campaign already has a camera script installed within it, that can give the same camera angles as FPS mode.
21 \n