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Free-Fire Mode in FPS View

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Date Editor Before After
8/14/2015 2:47:38 AMPLrankAdminSprung before revert after revert
8/14/2015 2:45:54 AMPLrankAdminSprung before revert after revert
8/14/2015 2:43:51 AMPLrankAdminSprung before revert after revert
8/14/2015 2:43:12 AMPLrankAdminSprung before revert after revert
Before After
1 Edit: ffs orf stop sniping me >_> 1 Edit: ffs orf stop sniping me >_>
2 [quote]does anyone know a way to override the "don't shoot my units" thing?[/quote] 2 [quote]does anyone know a way to override the "don't shoot my units" thing?[/quote]
3 There is none. Some weapons like Pyro flamethrower can do that by default though. 3 There is none. Some weapons like Pyro flamethrower can do that by default though ( which they also do outside FPS) .
4 \n 4 \n
5 [quote]it's one of the most distinguishing features between Zero-K and the plethora of bland, robotic RTS slurry out there[/quote] 5 [quote]it's one of the most distinguishing features between Zero-K and the plethora of bland, robotic RTS slurry out there[/quote]
6 Do you think so? That means whoever made the trailer screwed up massively and failed to put enough emphasis on the actual distinguishing features ([u]RTS[/u] with physics, automation, flat tech tree...) and put random gimmicks as the highlights instead. 6 Do you think so? That means whoever made the trailer screwed up massively and failed to put enough emphasis on the actual distinguishing features ([u]RTS[/u] with physics, automation, flat tech tree...) and put random gimmicks as the highlights instead.
7 \n 7 \n
8 [quote]has the potential to considerably add to gameplay depth and realism[/quote] 8 [quote]has the potential to considerably add to gameplay depth and realism[/quote]
9 Depth comes from choices, not implementing them. Anything I choose the unit to do, I can make it do through normal commands so FPS adds no depth. If it allowed some additional stuff (like outrange) then one would be forced to "manually" implement that choice which is against the ZK philosophy. 9 Depth comes from choices, not implementing them. Anything I choose the unit to do, I can make it do through normal commands so FPS adds no depth. If it allowed some additional stuff (like outrange) then one would be forced to "manually" implement that choice which is against the ZK philosophy.
10 \n 10 \n
11 About realism: yeah, so very realistic for a general to go and borrow some frontline soldier's gun and run around. Anyway, ZK values gameplay over realism so unless it helps intuition at no gameplay cost these arguments are usually disregarded. 11 About realism: yeah, so very realistic for a general to go and borrow some frontline soldier's gun and run around. Anyway, ZK values gameplay over realism so unless it helps intuition at no gameplay cost these arguments are usually disregarded.