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Free-Fire Mode in FPS View

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Date Editor Before After
8/14/2015 6:29:50 AMCArankPOLAX before revert after revert
8/14/2015 4:41:43 AMCArankPOLAX before revert after revert
8/14/2015 4:18:42 AMCArankPOLAX before revert after revert
Before After
1 Sprung, I concede that last point about realism. Not realistic. 1 @Sprung, I concede that last point about realism. Not realistic.
2 \n 2 \n
3 ...and it DOES violate ZK (or should I say TA) philosophy. But so does setting bounties on individual units and I don't see anyone bashing that! In fact, can you think of anything more SATISFYING, than killing a bounty unit hands-on in FPS view?!? "Up close and personal" INDEED! 3 ...and it DOES violate ZK (or should I say TA) philosophy. But so does setting bounties on individual units and I don't see anyone bashing that! In fact, can you think of anything more SATISFYING, than killing a bounty unit hands-on in FPS view?!? "Up close and personal" INDEED!
4 \n 4 \n
5 Having the ability to plan as high-level or micromanage as low-level as you choose represents a dimension of game depth to me. Not the only dimension, but certainly one of them. 5 Having the ability to plan as high-level or micromanage as low-level as you choose represents a dimension of game depth to me. Not the only dimension, but certainly one of them.
6 \n 6 \n
7 As for the trailer it was sheer eye candy and conveyed most of the great features of ZK. The terraforming and FPS stuck out for ME personally (and maybe others) because I've never seen those in an RTS before. Other features may have struck a chord with other people. Don't flat tech trees mean there's no battle escalation? Between that and the over-automation won't the matches lack memorable milestones...ups and downs...a climax? Excitement? Won't it be like that movie where Tom Hanks is stranded on an island and it just drags on and on and then suddenly ends? LOL OK...now that bordered on trolling, obviously I'll have to finish familiarizing myself and get a few battles under my belt so I can make some informed commentary rather than curious projections about things like match highlights and meaningful (i.e. winning) options, choices, and strategies open to a player during a match :-) 7 As for the trailer it was sheer eye candy and conveyed most of the great features of ZK. The terraforming and FPS stuck out for ME personally (and maybe others) because I've never seen those in an RTS before. Other features may have struck a chord with other people. Don't flat tech trees mean there's no battle escalation? Between that and the over-automation won't the matches lack memorable milestones...ups and downs...a climax? Excitement? Won't it be like that movie where Tom Hanks is stranded on an island and it just drags on and on and then suddenly ends? LOL OK...now that bordered on trolling, obviously I'll have to finish familiarizing myself and get a few battles under my belt so I can make some informed commentary rather than curious projections about things like match highlights and meaningful (i.e. winning) options, choices, and strategies open to a player during a match :-)