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Less overdrive on low E

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Date Editor Before After
10/9/2015 7:11:04 AMPLrankAdminSprung before revert after revert
10/9/2015 7:09:52 AMPLrankAdminSprung before revert after revert
Before After
1 [quote]Note that shields have no priority, so you would E-stall and stop production without E storage, completely, which would suck big time. [/quote] 1 [quote]Note that shields have no priority, so you would E-stall and stop production without E storage, completely, which would suck big time. [/quote]
2 Large shields that drain E [u]have[/u] priority (except Comm). 2 Large shields that drain E [u]have[/u] priority (except Comm).
3 \n 3 \n
4 [quote]CODE: Currently it is linear: 4 [quote]CODE: Currently it is linear:
5 energyForOverdrive = energySpare * (energyCurrent/energyMax) 5 energyForOverdrive = energySpare * (energyCurrent/energyMax)
6 This means, if player has only e.g. 25% of E, it saves 75% of E for storage, and spends 25% of E on OD.[/quote] 6 This means, if player has only e.g. 25% of E, it saves 75% of E for storage, and spends 25% of E on OD.[/quote]
7 It spends [u]up to[/u] 25% of the energy [u]left after expenses[/u] on OD. 7 It spends the energy [u]left after expenses[/u] on OD.
8 \n 8 \n
9 If you have more expenses (like on Spy cloak) than income there will be no overdrive at all. This means that if you start with full storage and then suddenly start losing E because of spies then OD is never going to do anything. The only case where OD hurts is filling the storage back afterwards. 9 If you have more expenses (like on Spy cloak) than income there will be no overdrive at all. This means that if you start with full storage and then suddenly start losing E because of spies then OD is never going to do anything. The only case where OD hurts is filling the storage back afterwards.
10 \n 10 \n
11 [quote]Overdrive can be active while a team is wasting metal while not wasting energy.[/quote] 11 [quote]Overdrive can be active while a team is wasting metal while not wasting energy.[/quote]
12 It also has a requirement of stalling BP. If your economy is terrible enough to stall both E and BP then the little bit of wasted OD metal is not really a problem. 12 It also has a requirement of stalling BP. If your economy is terrible enough to stall both E and BP then the little bit of wasted OD metal is not really a problem.
13 \n 13 \n
14 Also, in a team game the excess metal spills over to allies anyway. 14 Also, in a team game the excess metal spills over to allies anyway.