3 |
Chances are there were a lot of units that required pathfinding calculations, line of sight shading had to be done, grids had to be drawn and interface elements were displayed. There are many different things that eat FPS like puppies eat wrecks. To more precisely answer your question more information is required.
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5 |
Chances are there were a lot of units that required pathfinding calculations, line of sight shading had to be done, grids had to be drawn and interface elements were displayed. There are many different things that eat FPS like puppies eat wrecks. To more precisely answer your question more information is required.
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