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Good ZK Maps

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Date Editor Before After
11/29/2015 2:46:10 PMNLrankswappan before revert after revert
Before After
1 I favor team map games that start in the corners. It has the biggest frontline and don't end up so easily in porcwars. Also there has to be some cliffs or sneaky passways. 1 I favor team map games that start in the corners. It has the biggest frontline and don't end up so easily in porcwars. Also there has to be some cliffs or sneaky passways.
2 Not in favor of easily fortifiable start bases with a lot of mexes inside. 2 Not in favor of easily fortifiable start bases with a lot of mexes inside.
3 \n 3 \n
4 \n
4 Stronghold_beta: http://zero-k.info/maps/Detail/31483 (corner start, nice variety cliffs) 5 Stronghold_beta: http://zero-k.info/maps/Detail/31483 (corner start, nice variety cliffs)
5 Mercury_v1: http://zero-k.info/maps/Detail/8022 (corner start, nice blocking areas, looks a bit ugly) 6 Mercury_v1: http://zero-k.info/maps/Detail/8022 (corner start, nice blocking areas, looks a bit ugly)
6 Sacrifice_v1: http://zero-k.info/maps/Detail/21397 (corner start, nice hills a sides and flat in middle, not the most handsome textures) 7 Sacrifice_v1: http://zero-k.info/maps/Detail/21397 (corner start, nice hills a sides and flat in middle, not the most handsome textures)
7 KochCanyon-v02: http://zero-k.info/maps/Detail/7537 (16x16, a bit porcy but enough space for flank attacks) 8 KochCanyon-v02: http://zero-k.info/maps/Detail/7537 (16x16, a bit porcy but enough space for flank attacks)
8 Tabula-v6.1: http://zero-k.info/maps/Detail/34970 (nice variety in heights) 9 Tabula-v6.1: http://zero-k.info/maps/Detail/34970 (nice variety in heights)
9 Calamity_V1: http://zero-k.info/maps/Detail/25946 (nice variety in heights and water areas which block areas on land and makes flanking via sea possible) 10 Calamity_V1: http://zero-k.info/maps/Detail/25946 (nice variety in heights and water areas which block areas on land and makes flanking via sea possible)
11 \n
10 \n 12 \n
11 size: 13 size:
12 \n 14 \n
13 I think 16x16 is a good max size, maybe 18x18. 20x20 is big and only for real big teams. 15 I think 16x16 is a good max size, maybe 18x18. 20x20 is big and only for real big teams.
14 12 or smaller frontline mostly ends up in a porcwar. 16 12 or smaller frontline mostly ends up in a porcwar.
15 \n 17 \n
16 \n 18 \n
17 For looks I like: 19 For looks I like:
18 \n 20 \n
19 valles marineres: http://zero-k.info/maps/Detail/7931 (nice color combo) 21 valles marineres: http://zero-k.info/maps/Detail/7931 (nice color combo)
20 Valiant_Saltscape: http://zero-k.info/maps/Detail/8792 (nice color combo) 22 Valiant_Saltscape: http://zero-k.info/maps/Detail/8792 (nice color combo)
21 Grts_DesertValley_012 http://zero-k.info/maps/Detail/17927 (nice variety) 23 Grts_DesertValley_012 http://zero-k.info/maps/Detail/17927 (nice variety)
22 \n 24 \n
23 \n 25 \n
24 \n 26 \n