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Good ZK Maps

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Date Editor Before After
11/30/2015 10:01:07 AMGBrank[Fx]Drone before revert after revert
11/30/2015 9:59:52 AMGBrank[Fx]Drone before revert after revert
11/30/2015 9:59:33 AMGBrank[Fx]Drone before revert after revert
11/30/2015 9:54:48 AMGBrank[Fx]Drone before revert after revert
11/30/2015 9:54:25 AMGBrank[Fx]Drone before revert after revert
Before After
1 Functional maps are best. 1 Functional maps are best.
2 \n 2 \n
3 Nobody cares about realistic or fancy heightmaps, the most popular maps are always flat except for occasional ramps. 3 Nobody cares about realistic or fancy heightmaps, the most popular maps are always flat except for occasional ramps.
4 \n 4 \n
5 Same goes for the texture, my favorite map textures are always ones which are least distracting and easy on the eyes. The red hue of Titanduel and Red comet are 2 good examples, whereas that new map Zed is an example of trying too hard. 5 Same goes for the texture, my favorite map textures are always ones which are least distracting and easy on the eyes. The red hue of Titanduel and Red comet are 2 good examples, whereas that new map Zed is an example of trying too hard.
6 \n 6 \n
7 I think the most important feature which is harder to recognize or analyze is the gameplay. Some maps can be surprising in this regard, for instance Geyser looks like ass and has a very simple heightmap yet I always seem to have a fun game on it. Other maps like Zion, Seths Ravine or Coagulation Marsh look pretty good and have complex heightmaps but are rarely played for the simple reason that the gameplay just isn't interesting. 7 I think the most important feature which is harder to recognize or analyze is the gameplay. Some maps can be surprising in this regard, for instance Geyser looks like ass and has a very simple heightmap yet I always seem to have a fun game on it. Other maps like Zion, Seths Ravine or Coagulation Marsh look pretty good and have complex heightmaps but are rarely played for the simple reason that the gameplay just isn't good.
8 \n 8 \n
9 I think @Orfelius map Isle of Grief is an example of a recent map which employs good common sense in all these categories, though the color choice could be better. 9 I think @Orfelius map Isle of Grief is an example of a recent map which employs good common sense in all these categories, though the color choice could be better.