3 |
Yes. If a fireball sits on a single point for 20 seconds and it only ignites units for 1 second, then mobile units can simply *leave the fire* and take only a tiny fraction of a second of fireball damage and 1 second of afterburn, while immobile buildings must sit around and enjoy 20 seconds of burning into the ground.
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3 |
Yes. If a fireball sits on a single point for 20 seconds and it only ignites units for 1 second, then mobile units can simply *leave the fire* and take only a tiny fraction of a second of fireball damage and 1 second of afterburn, while immobile buildings must sit around and enjoy 20 seconds of burning into the ground.
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7 |
Fireballs
can
be
stackable.
Shift
the
damage
from
the
"on-fire"
condition
to
the
fireball
itself.
Also,
you'd
have
to
go
through
another
frustrating
rename,
because
it's
not
a
phoenix
if
it
drops
claws.
|
7 |
Fireballs
can
be
stackable.
Shift
the
damage
from
the
"on-fire"
condition
to
the
fireball
itself.
Also,
you'd
have
to
go
through
another
frustrating
rename,
because
it's
not
a
phoenix
if
it
drops
claws.
But
yes,
claws
would
work
for
an
"area-denial/slow
targets
bomber".
Not
really
DOT
though,
just
"only
hits
things
that
wait
around
for
the
claws
to
deploy".
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