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B396199 2 on Ravaged_v2 (Multiplayer)

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Date Editor Before After
2/4/2016 1:49:51 AMEErank[ISP]Lauri before revert after revert
Before After
1 1) Use them in conjunction with manual control groups and split your army. I guess the pitfall of overly relying on autogroup to do everything is partly why autogroups have such bad reputation. 1 1) Use them in conjunction with manual control groups and split your army. I guess the pitfall of overly relying on autogroup to do everything is partly why autogroups have such bad reputation.
2 \n 2 \n
3 What I do is I use autogroups and manual control groups both. Generally all my raiders autogroup to group 5, but nothing autogroups on number 1, so when I want to split my raiders up and multifront I just add a bunch of my raiders to group 1. This way I get the best of both worlds, since autogroup lets me save some APM when applying constant pressure, but manual grouping still lets me have the flexibility and control I want. 3 What I do is I use autogroups and manual control groups both. Generally all my raiders autogroup to group 5, but nothing autogroups on number 1, so when I want to split my raiders up and multifront I just add a bunch of my raiders to group 1. This way I get the best of both worlds, since autogroup lets me save some APM when applying constant pressure, but manual grouping still lets me have the flexibility and control I want.
4 \n 4 \n
5 2) You need a good decent autogroup setup. I use something like this: 5 2) You need a good decent autogroup setup. I use something like this:
6 2 - skirms 6 2 - skirms
7 3 - assaults and riots (main army) 7 3 - assaults and riots (main army)
8 4 - scouts and some weird units 8 4 - scouts and some weird units
9 5 - raiders 9 5 - raiders
10 6 to 8 - AA and fliers 10 6 to 8 - AA and fliers
11 \n 11 \n
12 It might not be super good, but it does the job. An example of a bad setup would be having riots and skirms on the same group. 12 It might not be super good, but it does the job. An example of a bad setup would be having riots and skirms on the same group.
13 \n 13 \n
14 I find that especially for newer players autogroups might be very helpful, since the APM savings on army management will let the player focus a lot more on macro, which honestly is more important anyway. Result: Elo goes up ( even if you multifront a little bit less) . 14 I find that especially for newer players autogroups might be very helpful, since the APM savings on army management will let the player focus a lot more on macro, which is more important. Result: Elo goes up ( even if the player multifronts a little bit less, but that can be fixed later) .