Loading...
  OR  Zero-K Name:    Password:   

Post edit history

The reasoning behind my "silly ideas"

To display differences between versions, select one or more edits in the list using checkboxes and click "diff selected"
Post edit history
Date Editor Before After
2/4/2016 10:30:35 PMROrankForever before revert after revert
2/4/2016 10:26:30 PMROrankForever before revert after revert
2/4/2016 10:26:02 PMROrankForever before revert after revert
2/4/2016 10:24:42 PMROrankForever before revert after revert
Before After
1 Talked to @Sprung and he told me that even if my ideas are ok in some kind of perspective, they lack the reasoning behind it. Weird fact is that a long time ago some of my ideas got implemented by time. Example 1 Talked to @Sprung and he told me that even if my ideas are ok in some kind of perspective, they lack the reasoning behind it. Weird fact is that a long time ago some of my ideas got implemented by time. Example
2 \n 2 \n
3 I talked in the zk lobby dev channel about DROP CARGO FEATURE, and from what I remember I got totally ignored. 3 I talked in the zk lobby dev channel about DROP CARGO FEATURE, and from what I remember I got totally ignored.
4 Thread proof : http://zero-k.info/Forum/Thread/3431 4 Thread proof : http://zero-k.info/Forum/Thread/3431
5 \n 5 \n
6 I talked about more modules for commanders and more complexity and now it got implemented in some way... 6 I talked about more modules for commanders and more complexity and now it got implemented in some way...
7 I tried to find the thread made by me, but clearly I posted on threads made by other people and it will take a lot of time to gain some proof. 7 I tried to find the thread made by me, but clearly I posted on threads made by other people and it will take a lot of time to gain some proof.
8 \n 8 \n
9 I talked about specific modules for chassis of commanders that are in a way implemented: 9 I talked about specific modules for chassis of commanders that are in a way implemented:
10 http://zero-k.info/Forum/Thread/7527 10 http://zero-k.info/Forum/Thread/7527
11 \n 11 \n
12 I don't want to brag or something, it's just that I always knew that making commanders more complex for this game will bring more depth for it. And now I started to talk about [spoiler][quote]And is that a bad thing? Already commanders with full modules have 30 k metal cost, A detriment is 22 K. I think detriment wins overall even if the commander is with a d gun. 12 I don't want to brag or something, it's just that I always knew that making commanders more complex for this game will bring more depth for it. And now I started to talk about [spoiler][quote]And is that a bad thing? Already commanders with full modules have 30 k metal cost, A detriment is 22 K. I think detriment wins overall even if the commander is with a d gun.
13 \n 13 \n
14 I think we need to make modules a bit cheaper in metal cost and then give infinite amount of modules to unlock ( to the specific modules that stacks of course). The more modules you want the more experience points you need to unlock them... 14 I think we need to make modules a bit cheaper in metal cost and then give infinite amount of modules to unlock ( to the specific modules that stacks of course). The more modules you want the more experience points you need to unlock them...
15 \n 15 \n
16 \n 16 \n
17 Also modules like these down here will bring flavor to the game: 17 Also modules like these down here will bring flavor to the game:
18 \n 18 \n
19 Faster attack speed for weapons 19 Faster attack speed for weapons
20 Faster reload speed for d guns 20 Faster reload speed for d guns
21 Faster cloaking/uncloaking rate 21 Faster cloaking/uncloaking rate
22 Smaller decloak range 22 Smaller decloak range
23 Line of sight increase 23 Line of sight increase
24 Motion sensor( makes your commander detect cloaking enemy, more of these modules you chosen the more range) 24 Motion sensor( makes your commander detect cloaking enemy, more of these modules you chosen the more range)
25 Advance Radar 25 Advance Radar
26 Faster jump rate 26 Faster jump rate
27 Faster shield regeneration rate 27 Faster shield regeneration rate
28 And more [quote][/spoiler] 28 And more [/quote][/spoiler]
29 \n 29 \n
30 And still negative thinking regarding these ideas. Forgot to mention the Transformer commanders thing that i talked about... 30 And still negative thinking regarding these ideas. Forgot to mention the Transformer commanders thing that i talked about...
31 \n 31 \n
32 My point is that I just wanted for you guys to have a better game, and please forgive me that I don't know how to explain the depth changes the game will have in case some of my ideas get implemented. At least some of the big things that I talked over and over again on threads and lobby are here now. Hope you guys will implement some more. 32 My point is that I just wanted for you guys to have a better game, and please forgive me that I don't know how to explain the depth changes the game will have in case some of my ideas get implemented. At least some of the big things that I talked over and over again on threads and lobby are here now. Hope you guys will implement some more.
33 \n 33 \n
34 \n 34 \n