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Talked to @Sprung and he told me that even if my ideas are ok in some kind of perspective, they lack the reasoning behind it. Weird fact is that a long time ago some of my ideas got implemented by time. Example
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Talked to @Sprung and he told me that even if my ideas are ok in some kind of perspective, they lack the reasoning behind it. Weird fact is that a long time ago some of my ideas got implemented by time. Example
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I talked in the zk lobby dev channel about DROP CARGO FEATURE, and from what I remember I got totally ignored.
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I talked in the zk lobby dev channel about DROP CARGO FEATURE, and from what I remember I got totally ignored.
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Thread proof : http://zero-k.info/Forum/Thread/3431
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Thread proof : http://zero-k.info/Forum/Thread/3431
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I talked about more modules for commanders and more complexity and now it got implemented in some way...
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I talked about more modules for commanders and more complexity and now it got implemented in some way...
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I tried to find the thread made by me, but clearly I posted on threads made by other people and it will take a lot of time to gain some proof.
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I tried to find the thread made by me, but clearly I posted on threads made by other people and it will take a lot of time to gain some proof.
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I talked about specific modules for chassis of commanders that are in a way implemented:
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I talked about specific modules for chassis of commanders that are in a way implemented:
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http://zero-k.info/Forum/Thread/7527
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http://zero-k.info/Forum/Thread/7527
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I don't want to brag or something, it's just that I always knew that making commanders more complex for this game will bring more depth for it. And now I started to talk about [spoiler][quote]And is that a bad thing? Already commanders with full modules have 30 k metal cost, A detriment is 22 K. I think detriment wins overall even if the commander is with a d gun.
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I don't want to brag or something, it's just that I always knew that making commanders more complex for this game will bring more depth for it. And now I started to talk about [spoiler][quote]And is that a bad thing? Already commanders with full modules have 30 k metal cost, A detriment is 22 K. I think detriment wins overall even if the commander is with a d gun.
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I think we need to make modules a bit cheaper in metal cost and then give infinite amount of modules to unlock ( to the specific modules that stacks of course). The more modules you want the more experience points you need to unlock them...
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I think we need to make modules a bit cheaper in metal cost and then give infinite amount of modules to unlock ( to the specific modules that stacks of course). The more modules you want the more experience points you need to unlock them...
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Also modules like these down here will bring flavor to the game:
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Also modules like these down here will bring flavor to the game:
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Faster attack speed for weapons
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Faster attack speed for weapons
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Faster reload speed for d guns
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Faster reload speed for d guns
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Faster cloaking/uncloaking rate
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Faster cloaking/uncloaking rate
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Smaller decloak range
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Smaller decloak range
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Line of sight increase
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Line of sight increase
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Motion sensor( makes your commander detect cloaking enemy, more of these modules you chosen the more range)
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Motion sensor( makes your commander detect cloaking enemy, more of these modules you chosen the more range)
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Advance Radar
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Advance Radar
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Faster jump rate
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Faster jump rate
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Faster shield regeneration rate
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Faster shield regeneration rate
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And
more
[quote][/spoiler]
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And
more
[/quote][/spoiler]
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And still negative thinking regarding these ideas. Forgot to mention the Transformer commanders thing that i talked about...
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And still negative thinking regarding these ideas. Forgot to mention the Transformer commanders thing that i talked about...
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My point is that I just wanted for you guys to have a better game, and please forgive me that I don't know how to explain the depth changes the game will have in case some of my ideas get implemented. At least some of the big things that I talked over and over again on threads and lobby are here now. Hope you guys will implement some more.
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My point is that I just wanted for you guys to have a better game, and please forgive me that I don't know how to explain the depth changes the game will have in case some of my ideas get implemented. At least some of the big things that I talked over and over again on threads and lobby are here now. Hope you guys will implement some more.
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