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Date Editor Before After
2/20/2016 10:12:50 PMUSrankSetokaiva[IVL] before revert after revert
Before After
1 @_Shaman puts a good point on the issue. More players in a game = less feeling of responsibility, less responsibility = less pressure and thus a somewhat more enjoyable game. I usually don't deal too much in 2v2's or other small team games for exactly this reason, because -- let's face it -- I'm really not that good of a player. I can barely win a decent 1v1 ( against players like @kaen who didn't know quite how to counter Buoy spam and Athena xD) , and I typically don't tip the game in my team's favor except in rare cases when I wind up killing a trollcom from @Firepluk and then carrying for two game-leavers on Red Comet, or I immediately start work on an Impaler on a tight map like Icy Run because I just know our opponents will try to Defender/LLT creep ( and also to snipe forward mexes to deny metal) . 1 @_Shaman puts a good point on the issue. More players in a game means less feeling of responsibility, less responsibility means less pressure and thus a somewhat more enjoyable game. I usually don't deal too much in 2v2's or other small team games for exactly this reason, because -- let's face it -- I'm really not that good of a player. I can barely win a decent 1v1 ( against players like @kaen who didn't know quite how to counter Buoy spam and Athena xD) , and I typically don't tip the game in my team's favor except in rare cases when I wind up killing a trollcom from @Firepluk and then carrying for two game-leavers on Red Comet, or I immediately start work on an Impaler on a tight map like Icy Run because I just know our opponents will try to Defender/LLT creep ( and also to snipe forward mexes to deny metal) .
2 \n 2 \n
3 Bigger team games means there is just less pressure on me to do everything. In a 1v1 game, I'd have to macromanage economy and factory logistics, and micromanage combat units and scouts all at the same time. Players like @hokomoko , Godde and @Anarchid are especially good at this, but that kind of demand on my psyche is quite stressful, and often makes for a less satisfying game -- unless I can miraculously pull off a win, in which case it's usually an occurrence worth enshrining in my permanent favorites list. Thanks, btw, @Shadowfury333, for casting that particular battle! 3 Bigger team games means there is just less pressure on me to do everything. In a 1v1 game, I'd have to macromanage economy and factory logistics, and micromanage combat units and scouts all at the same time. Players like @hokomoko , Godde and @Anarchid are especially good at this, but that kind of demand on my psyche is quite stressful, and often makes for a less satisfying game -- unless I can miraculously pull off a win, in which case it's usually an occurrence worth enshrining in my permanent favorites list. Thanks, btw, @Shadowfury333, for casting that particular battle!