| 1 | 
                    
                        
            [s]Make 
            features 
            generate 
            a 
            cloud 
            of 
            dust 
            / 
            sand 
            / 
            metal 
            particles 
            upon 
            destruction,
             
            or 
            generally 
            somehow 
            make 
            them 
            not 
            disappear 
            in 
            jarring 
            silence.
            [/s] 
            done
                     | 
                    1 | 
                    
                        
            [s]Make 
            features 
            generate 
            a 
            cloud 
            of 
            dust 
            / 
            sand 
            / 
            metal 
            particles 
            upon 
            destruction,
             
            or 
            generally 
            somehow 
            make 
            them 
            not 
            disappear 
            in 
            jarring 
            silence.
            [/s] 
            [color=green]done[/color]
                     | 
                
                
                    | 2 | 
                    
                        
            \n
                     | 
                    2 | 
                    
                        
            \n
                     | 
                
                
                    | 3 | 
                    
                        
            [s]Make 
            ground 
            units 
            (
            that 
            is,
             
            everything 
            except 
            fliers,
             
            ships,
             
            hovercraft)
             
            traversing 
            water 
            that 
            is 
            shallower 
            than 
            the 
            unit's 
            height,
             
            leave 
            wakes 
            in 
            the 
            water.
            [/s] 
            done
                     | 
                    3 | 
                    
                        
            [s]Make 
            ground 
            units 
            (
            that 
            is,
             
            everything 
            except 
            fliers,
             
            ships,
             
            hovercraft)
             
            traversing 
            water 
            that 
            is 
            shallower 
            than 
            the 
            unit's 
            height,
             
            leave 
            wakes 
            in 
            the 
            water.
            [/s] 
            [color=green]done[/color]
                     | 
                
                
                    | 4 | 
                    
                        
            \n
                     | 
                    4 | 
                    
                        
            \n
                     | 
                
                
                    | 5 | 
                    
                        
            [s]Make 
            projectiles 
            and 
            explosions 
            emit 
            dynamic 
            lights.
             
            Especially 
            the 
            nuke.
            [/s] 
            done
                     | 
                    5 | 
                    
                        
            [s]Make 
            projectiles 
            and 
            explosions 
            emit 
            dynamic 
            lights.
             
            Especially 
            the 
            nuke.
            [/s] 
            [color=green]done[/color]
                     | 
                
                
                    | 6 | 
                    
                        
            \n
                     | 
                    6 | 
                    
                        
            \n
                     | 
                
                
                    | 7 | 
                    
                        
            Split Buoy into artillery ("Kraken") and medium assault ("Lobster") units, of which neither has slow.
                     | 
                    7 | 
                    
                        
            Split Buoy into artillery ("Kraken") and medium assault ("Lobster") units, of which neither has slow.
                     | 
                
                
                    | 8 | 
                    
                        
            \n
                     | 
                    8 | 
                    
                        
            \n
                     | 
                
                
                    | 9 | 
                    
                        
            Split Wyvern into a heavy, tanky, inaccurate (long projectile flight time) assault bomber (Eclipse) and a light, fast, reasonably fragile anti-unit bomber (possibly even keeping its aoe)
                     | 
                    9 | 
                    
                        
            Split Wyvern into a heavy, tanky, inaccurate (long projectile flight time) assault bomber (Eclipse) and a light, fast, reasonably fragile anti-unit bomber (possibly even keeping its aoe)
                     | 
                
                
                    | 10 | 
                    
                        
            \n
                     | 
                    10 | 
                    
                        
            \n
                     | 
                
                
                    | 11 | 
                    
                        
            Make IoG / Adansonia style mixed maps the default map type. 
                     | 
                    11 | 
                    
                        
            Make IoG / Adansonia style mixed maps the default map type. 
                     | 
                
                
                    | 12 | 
                    
                        
            \n
                     | 
                    12 | 
                    
                        
            \n
                     | 
                
                
                    | 13 | 
                    
                        
            Rebalance hovers, ships, and amphs with regard to their role on such maps.
                     | 
                    13 | 
                    
                        
            Rebalance hovers, ships, and amphs with regard to their role on such maps.
                     | 
                
                
                    | 14 | 
                    
                        
            \n
                     | 
                    14 | 
                    
                        
            \n
                     | 
                
                
                    | 15 | 
                    
                        
            Give LV an antiheavy solution that isn't countered by every second heavy worth the name having a riot sidearm.
                     | 
                    15 | 
                    
                        
            Give LV an antiheavy solution that isn't countered by every second heavy worth the name having a riot sidearm.
                     | 
                
                
                    | 16 | 
                    
                        
            \n
                     | 
                    16 | 
                    
                        
            \n
                     | 
                
                
                    | 17 | 
                    
                        
            Remove Reef's missile and antinuke. 
                     | 
                    17 | 
                    
                        
            Remove Reef's missile and antinuke. 
                     | 
                
                
                    | 18 | 
                    
                        
            \n
                     | 
                    18 | 
                    
                        
            \n
                     | 
                
                
                    | 19 | 
                    
                        
            Merge Serpent and Leviathan. Remove the torpedo weapon. Give the merged unit Reef's missile weapon. Make it have to surface to fire both missile and tacnuke weapons. 
                     | 
                    19 | 
                    
                        
            Merge Serpent and Leviathan. Remove the torpedo weapon. Give the merged unit Reef's missile weapon. Make it have to surface to fire both missile and tacnuke weapons. 
                     | 
                
                
                    | 20 | 
                    
                        
            \n
                     | 
                    20 | 
                    
                        
            \n
                     | 
                
                
                    | 21 | 
                    
                        
            Remove sonar as a mechanic.
                     | 
                    21 | 
                    
                        
            Remove sonar as a mechanic.
                     |