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If you could change/add/remove anything from ZK, what would it be?

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Date Editor Before After
2/24/2016 7:40:01 AMCHrankivand before revert after revert
Before After
1 One of the main reason I don't like defenders is because it's used against its main purpose, i. e. defend. It's very frequent to see that defender is being used as a 'static skirmisher unit' against other defense, so it out-ranges LLT, gauss, urchin, faraday, stardust. 1 One of the main reason I don't like defender is because it's used against its main purpose, i. e. defend. It's very frequent to see that defender is being used as a 'static skirmisher unit' against other defense, so it out-ranges LLT, gauss, urchin, faraday, stardust.
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3 Secondly defender gains power from height of placement. Almost all assaults have limited arc of aiming/shooting, so that if defender is high enough they simply won't be able to shoot. As for artillery, defender on the hill easily out-ranges hammers and wolverines. 3 Secondly defender gains power from height of placement. Almost all assaults have limited arc of aiming/shooting, so that if defender is high enough they simply won't be able to shoot. As for artillery, defender on the hill easily out-ranges hammers and wolverines.
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5 Thirdly there's a concern that defender nerf will cause skirmisher outbreak. This is of course a valid worry, however skirmisher power will need to be contained anyway. I second someone's opinion in this thread that mainline units should be assaults and raiders, rather than riot + BSS. 5 Thirdly there's a concern that defender nerf will cause skirmisher outbreak. This is of course a valid worry, however skirmisher power will need to be contained anyway. I second someone's opinion in this thread that mainline units should be assaults and raiders, rather than riot + BSS.