1 |
Perhaps we should improve the double-click fight widget, make it support the custom formation (the input should be right click somewhere once then draw a line from there), and make it default.
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1 |
Perhaps we should improve the double-click fight widget, make it support the custom formation (the input should be right click somewhere once then draw a line from there), and make it default.
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2 |
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2 |
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3 |
Now as the easiest way to do a attack-move/fight is by mouse, and the players should get used to the optimal controls, not distracted by other things, we should simply not assign any hotkey to attack-move/fight, instead encourage the new players to break their habit and discover that double-click is attack-move in Zero-K.
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3 |
Now as the easiest way to do a attack-move/fight is by mouse, and the players should get used to the optimal controls, not distracted by other things, we should simply not assign any hotkey to attack-move/fight, instead encourage the new players to break their habit and discover that double-click is attack-move in Zero-K.
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4 |
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4 |
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5 |
Edit:
I
realize
that
units
would
start
moving
before
you
finish
the
command,
taht's
not
ideal,
maybe
something
else
could
work
better,
such
as
holding
right
click
then
left
click.
|
5 |
Edit:
I
realize
that
units
would
start
moving
before
you
finish
the
command,
that's
not
ideal,
maybe
something
else
could
work
better,
such
as
holding
right
click
then
left
click.
|