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Fight and Attack: Having Our Cake And Eating It Too

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Date Editor Before After
3/3/2016 11:28:57 PMCNrankqwerty3w before revert after revert
3/3/2016 11:28:31 PMCNrankqwerty3w before revert after revert
Before After
1 Perhaps we should improve the double-click fight widget, make it support the custom formation (the input should be right click somewhere once then draw a line from there), and make it default. 1 Perhaps we should improve the double-click fight widget, make it support the custom formation (the input should be right click somewhere once then draw a line from there), and make it default.
2 \n 2 \n
3 Now as the easiest way to do a attack-move/fight is by mouse, and the players should get used to the optimal controls, not distracted by other things, we should simply not assign any hotkey to attack-move/fight, instead encourage the new players to break their habit and discover that double-click is attack-move in Zero-K. 3 Now as the easiest way to do a attack-move/fight is by mouse, and the players should get used to the optimal controls, not distracted by other things, we should simply not assign any hotkey to attack-move/fight, instead encourage the new players to break their habit and discover that double-click is attack-move in Zero-K.
4 \n 4 \n
5 Edit: I realize that units would start moving before you finish the command, taht's not ideal, maybe something else could work better, such as holding right click then left click. 5 Edit: I realize that units would start moving before you finish the command, that's not ideal, maybe something else could work better, such as holding right click then left click.