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[spoiler]
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[spoiler]
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Criticism:
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Criticism:
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I think you need to focus a little more on the size of the economies in games. Your comfort zone is units, and speculating about what units are used, but this feels more like a judgement of player decisions than a commentary on it. In pretty much any-game more than a few minutes long, unit-match-up serves relative economy size, which then interacts with future composition decisions to determine the victor.
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I think you need to focus a little more on the size of the economies in games. Your comfort zone is units, and speculating about what units are used, but this feels more like a judgement of player decisions than a commentary on it. In pretty much any-game more than a few minutes long, unit-match-up serves relative economy size, which then interacts with future composition decisions to determine the victor.
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A present unit match-up advantage is only predictive of victory if the forces have a good chance of connecting within a relevant time-frame, whereas an economic advantage represents a definite superiority that grows over time. While yes, eventually Raaar messed up and flew his banshees into warriors, he didn't have to, and banshees represent a lot more pressure on expansions. Regardless of this loss, Raaar was still ahead.
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A present unit match-up advantage is only predictive of victory if the forces have a good chance of connecting within a relevant time-frame, whereas an economic advantage represents a definite superiority that grows over time. While yes, eventually Raaar messed up and flew his banshees into warriors, he didn't have to, and banshees represent a lot more pressure on expansions. Regardless of this loss, Raaar was still ahead.
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Extra metal can be converted into a reactive counter to the present game-state too, so you can bank on the current unit match-up being overturned. Especially when you've got more information than your opponent, which is going to be the case when you're flying around in their base while their pushing their warriors around in the middle of the map.
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Extra metal can be converted into a reactive counter to the present game-state too, so you can bank on the current unit match-up being overturned. Especially when you've got more information than your opponent, which is going to be the case when you're flying around in their base while their pushing their warriors around in the middle of the map.
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Raaar's gunshippery earned him a large reclaim field, 10 e/sec, and 10 (50%) metal income/sec above his opponent. That's a very decisive lead, even if it was later thrown away. If you only listen to the commentary though, you'd think he was always behind. It sounds like you take sides and then pay less attention to the second player.
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Raaar's gunshippery earned him a large reclaim field, 10 e/sec, and 10 (50%) metal income/sec above his opponent. That's a very decisive lead, even if it was later thrown away. If you only listen to the commentary though, you'd think he was always behind. It sounds like you take sides and then pay less attention to the second player.
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At
the
start,
you
were
talking
about
only
sending
one
banshee,
and
you'd
like
to
see
more.
At
that
point
in
the
game,
raaar
could
not
afford
more,
as
he'd
gone
for
defenders,
energy,
a
worker,
and
a
ninja
expansion.
On
top
of
which,
at
that
point
in
the
game,
there's
basically
nothing
that
can
kill
a
banshee
before
it
gets
away,
and
plenty
of
things
that
a
banshee
can
hunt
down
no
problem.
Raaar
had
a
military
advantage
(
one
banshee
beats
the
5-6
glaives
Ikinz
had)
,
map
control
(
ikinz
could
not
contest)
,
an
eco
advantage
(
he
fast
expanded
while
ikinz
did
not)
and
a
raiding
pressure
advantage
advantage
(
able
to
snipe
mex
in
the
heart
of
ikinz'
base)
.
Seems
like
one
banshee
works.
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At
the
start,
you
were
talking
about
only
sending
one
banshee,
and
you'd
like
to
see
more.
At
that
point
in
the
game,
raaar
could
not
afford
more,
as
he'd
gone
for
defenders,
energy,
a
worker,
and
a
ninja
expansion.
On
top
of
which,
at
that
point
in
the
game,
there's
basically
nothing
that
can
kill
a
banshee
before
it
gets
away,
and
plenty
of
things
that
a
banshee
can
hunt
down
no
problem.
Raaar
had
a
military
advantage
(
one
banshee
beats
the
5-6
glaives
Ikinz
had)
,
map
control
(
ikinz
could
not
contest)
,
an
eco
advantage
(
he
fast
expanded
while
ikinz
did
not)
and
a
raiding
pressure
advantage
(
able
to
snipe
mex
in
the
heart
of
ikinz'
base)
.
Seems
like
one
banshee
works.
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[/spoiler]
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[/spoiler]
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For the unit match-up series thing, it may be worth asking GF what units are definitely not up for review, and focusing your efforts there. Plenty of units have gone years without changes, I'm sure there are plenty of units that can be reasonably predicted not to change soon.
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For the unit match-up series thing, it may be worth asking GF what units are definitely not up for review, and focusing your efforts there. Plenty of units have gone years without changes, I'm sure there are plenty of units that can be reasonably predicted not to change soon.
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