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B404913 2 on Lonely Oasis v1 (Multiplayer)

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Date Editor Before After
3/21/2016 5:04:12 AMPTrankraaar before revert after revert
Before After
1 I hadn't seen the beginning before, and yea, it's a bit annoying to complain about "another raaar game" when you're the one who picked it. Wasn't expecting to be highlighted like this, but it's been interesting to see other peoples perception. 1 I hadn't seen the beginning before, and yea, it's a bit annoying to complain about "another raaar game" when you're the one who picked it. Wasn't expecting to be highlighted like this, but it's been interesting to see other peoples perception.
2 \n 2 \n
3 It might be a good idea to skim through the games first or something, sometimes I'm not in a good mod and aren't polite or don't play seriously. I'm not expecting my games to end up on youtube. 3 It might be a good idea to skim through the games first or something, sometimes I'm not in a good mod and aren't polite or don't play seriously. I'm not expecting my games to end up on youtube.
4 \n 4 \n
5 It'd be interesting to see more players using commanders on 1v1. 5 It'd be interesting to see more players using commanders on 1v1.
6 \n 6 \n
7 About the strategy, gunship start is pretty strong, I think, especially if you make a quick expansion somewhere. Banshees can quickly wipe an early expansion, and kind of tie cost-for-cost in a fight against mobile ground AA ( because they can cover the range gap very quickly) , although they lose against raider-aa mix, and are torn to shreds by riot-aa mix, but their mobility and regen forces the opponent to play defensively or split its army, which is risky. One can follow up with a commander push, more gunships, or ground switch. Rapiers seem too slow and have too low dps to be effective, and brawlers are too unreliable. 7 About the strategy, gunship start is pretty strong, I think, especially if you make a quick expansion somewhere. Banshees can quickly wipe an early expansion, and kind of tie cost-for-cost in a fight against mobile ground AA ( because they can cover the range gap very quickly) , although they lose against raider-aa mix, and are torn to shreds by riot-aa mix, but their mobility and regen forces the opponent to play defensively or split its army, which is risky. One can follow up with a commander push, more gunships, or ground switch. Rapiers seem too slow and have too low dps to be effective, and brawlers are too expensive, yet slow and unreliable.
8 \n 8 \n
9 PS: strike commander's model and animation seriously need to be fixed 9 PS: strike commander's model and animation seriously need to be fixed