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Introducing Zero-K Experiments

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Date Editor Before After
3/21/2016 12:34:01 PMEErankAdminAnarchid before revert after revert
3/21/2016 12:33:22 PMEErankAdminAnarchid before revert after revert
Before After
1 [quote]I don't think it's possible with current rapid as it doesn't respect git branches/tags. If it does and I'm wrong, please suggest how? 1 [quote]I don't think it's possible with current rapid as it doesn't respect git branches/tags. If it does and I'm wrong, please suggest how?
2 [/quote] 2 [/quote]
3 Rapid does not support this, but you choose when releases are released on your own. So you could run an experiment per week, then stash it into a branch and do another one. 3 Rapid does not support this, but you choose when releases are released on your own. So you could run an experiment per week, then stash it into a branch and do another one.
4 \n 4 \n
5 [quote]Surely, as per Q&A, I take suggestions, moreover I'm very much open to code PRs.[/quote] 5 [quote]Surely, as per Q&A, I take suggestions, moreover I'm very much open to code PRs.[/quote]
6 I would like to see an experiment with removed sonar: 6 I would like to see an experiment with removed sonar:
7 - "Sonar required for sight" modrule is removed 7 - "Sonar required for sight" modrule is removed
8 - All units which gain radar also gain sonar (so they can "radar" underwater units) 8 - All units which gain radar also gain sonar (so they can "radar" underwater units)
9 - Cloak also provides sonar stealth. Jamming also jams sonar. 9 - Cloak also provides sonar stealth. Jamming also jams sonar.
10 - Submerged units have cylinder decloaking. 10 - Units in water ( altitude below or equal to zero) have cylinder decloaking.