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[ReleaseNotes] DRAFT for NEXT release

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1 [size=6]This is a draft for the next release, these changes are not live and not guaranteed to stay. For the latest stable release notes see [Changelog changelog]. For the unprocessed, technical list of changes see [url=https://github. com/ZeroK-RTS/Zero-K/commits/master]the commit log[/url]. [/size] 1 [size=5]This is a draft for the next release, these changes are not live and not guaranteed to stay. For the latest stable release notes see [Changelog changelog]. For the unprocessed, technical list of changes see [url=https://github. com/ZeroK-RTS/Zero-K/commits/master]the commit log[/url]. [/size]
2 \n
3 == v1.6.10.0 ==
4 [b]Gameplay[/b]
5 * Receiving AFK player's units is now opt-in
6 * Players can receive more than one extra commander if team player counts are sufficiently lopsided
7 \n
8 [b]Graphics[/b]
9 * Remove Cyclops' unused small gun from model
10 \n
11 [b]UI[/b]
12 * Missile silo's 'select missiles' bound to Any+D by default
13 * Label text has option to be now ally-colored in chat
14 * Better handling of "enemy inactive" popup window
15 * Quitting to menu no longer triggers a resign
16 * Proper handling of metal display with excessive metal mults
17 \n
18 [b]Chickens[/b]
19 * More chicken types can see and attack underwater targets
20 * Chicken units are no longer slowed by water
21 * Chicken Tube and Spire more powerful
22
23 [b]Game fixes[/b]
24 * Fixed Disruptor Bomb potentially doing no slow damage if launching unit dies before impact
25 * Athena land/fly preset works properly
26 * Fixed a Linux/Mesa shader error
27 * Fixed Swift clogging factory pad
28 * Fixed various rare code errors
29 * Dodo help window shows correct damage value
30 * Resign button works when already resigned
31 * Fixed team economy display when spectating
32 * Fixed Ctrl + left-click selection as spec
33 \n
34 [b]Website/server[/b]
35 * Unlocks page properly displays remaining donation ("kudos") points
36 * Allow restricting rooms by rank
37 * Fixed donator badges showing for some non-donators
38 \n
39 [b]Misc.[/b]
40 * Don't prompt for crash report when killing game's process
2 \n 41 \n
3 == v1.6.9.0 == 42 == v1.6.9.0 ==
4 [b]Balance[/b] 43 [b]Balance[/b]
5 * Replaced Cyclops' combination cannon/slow beam with a single disruptor cannon 44 * Replaced Cyclops' combination cannon/slow beam with a single disruptor cannon
6 * This is intended to enforce its role as an anti-heavy unit, reducing its effectiveness against small units 45 * This is intended to enforce its role as an anti-heavy unit, reducing its effectiveness against small units
7 \n 46 \n
8 [b]Graphics[/b] 47 [b]Graphics[/b]
9 * Added new Strike Commander skins: Chitin, Renegade 48 * Added new Strike Commander skins: Chitin, Renegade
10 \n 49 \n
11 [b]Sounds[/b] 50 [b]Sounds[/b]
12 * New sounds for various weapons 51 * New sounds for various weapons
13 * Zombie mode sounds are back 52 * Zombie mode sounds are back
14 \n 53 \n
15 [b]GUI[/b] 54 [b]GUI[/b]
16 * Missile silo has "select missiles" button 55 * Missile silo has "select missiles" button
17 \n 56 \n
18 [b]Fixes[/b] 57 [b]Fixes[/b]
19 * Fixed units sometimes being permanently disabled by lightning 58 * Fixed units sometimes being permanently disabled by lightning
20 * Save/load now handles morph properly 59 * Save/load now handles morph properly
21 * Fixed Outlaw (and similar) sphere GFX not appearing underwater 60 * Fixed Outlaw (and similar) sphere GFX not appearing underwater
22 * Fixed lights being cut off when slightly offscreen 61 * Fixed lights being cut off when slightly offscreen
23 * Fixed gaps in blocks of nanoframes started with Q 62 * Fixed gaps in blocks of nanoframes started with Q
24 * Athena no longer appears in gesture menu 63 * Athena no longer appears in gesture menu
25 * Workaround campaign disappearing terraform bug: restore effects of initial non-building terraform on game load 64 * Workaround campaign disappearing terraform bug: restore effects of initial non-building terraform on game load
26 * Smarter parsing of disabled units string 65 * Smarter parsing of disabled units string
27 * Fixed various Lua errors appearing ingame 66 * Fixed various Lua errors appearing ingame
28 \n 67 \n
29 [b]Misc.[/b] 68 [b]Misc.[/b]
30 * Mex placement widget can no longer be disabled (accidentally or otherwise) 69 * Mex placement widget can no longer be disabled (accidentally or otherwise)
31 \n 70 \n
32 == Planetwars planets == 71 == Planetwars planets ==
33 Sea planets: 72 Sea planets:
34 \n 73 \n
35 (2v2) 74 (2v2)
36 Juno: Bellicose Islands -> Shimmershore v1.0 75 Juno: Bellicose Islands -> Shimmershore v1.0
37 Poseidon: IncultaV2wetV3 76 Poseidon: IncultaV2wetV3
38 Vasuda: Paradise Lost v2 -> Columbia Basin 1.1 77 Vasuda: Paradise Lost v2 -> Columbia Basin 1.1
39 \n 78 \n
40 (3v3) 79 (3v3)
41 Ceres: Porky_Islands -> Sapphire Shores 80 Ceres: Porky_Islands -> Sapphire Shores
42 Sagan: DeltaSiegeDry -> Bellicose Islands 81 Sagan: DeltaSiegeDry -> Bellicose Islands
43 Tegmine: Sierra -> Paradise Lost v2 82 Tegmine: Sierra -> Paradise Lost v2
44 \n 83 \n
45 Other planets: 84 Other planets:
46 \n 85 \n
47 (2v2) 86 (2v2)
48 Trantor: Quicksilver -> Downpour 1.1 87 Trantor: Quicksilver -> Downpour 1.1
49 Asellus: Tumult -> Otago 1.1 88 Asellus: Tumult -> Otago 1.1
50 Slade: Ternion -> Cold Snap 2 89 Slade: Ternion -> Cold Snap 2
51 Yggdrasil: Tombstone Desert -> TartarusV7 90 Yggdrasil: Tombstone Desert -> TartarusV7
52 Alterf: StormSiege -> Gecko Isle 1 91 Alterf: StormSiege -> Gecko Isle 1
53 Chertan: Sapphire Shores -> TandemCraters 92 Chertan: Sapphire Shores -> TandemCraters
54 Xi: Charlie in the Hills -> Aetherian Void 1.6 93 Xi: Charlie in the Hills -> Aetherian Void 1.6
55 \n 94 \n
56 (2v2 -> 3v3) 95 (2v2 -> 3v3)
57 Gryphon: Desert Plateaus -> Charlie in the Hills 96 Gryphon: Desert Plateaus -> Charlie in the Hills
58 Shiva: Tabula 97 Shiva: Tabula
59 Carbine: Tartarus -> Sierra 98 Carbine: Tartarus -> Sierra
60 \n 99 \n
61 (3v3) 100 (3v3)
62 Mu: HighGroundsDelta -> DeltaSiegeDry 101 Mu: HighGroundsDelta -> DeltaSiegeDry
63 Vectron: Emain Macha v3 -> Gehenna Rising 3 102 Vectron: Emain Macha v3 -> Gehenna Rising 3
64 \n 103 \n
65 ADDED MAPS: 104 ADDED MAPS:
66 Shimmershore 105 Shimmershore
67 Columbia Basin 106 Columbia Basin
68 Gehenna Rising 107 Gehenna Rising
69 Cold Snap 108 Cold Snap
70 Aetherian Void 109 Aetherian Void
71 Downpour 110 Downpour
72 Otago 111 Otago
73 Gecko Isle 112 Gecko Isle
74 TandemCraters 113 TandemCraters
75 \n 114 \n
76 MOVED FROM 2v2 to 3v3: 115 MOVED FROM 2v2 to 3v3:
77 Charlie in the Hills 116 Charlie in the Hills
78 Tabula 117 Tabula
79 \n 118 \n
80 REMOVED MAPS: 119 REMOVED MAPS:
81 Porky_Islands {feel it works better in large teams} 120 Porky_Islands {feel it works better in large teams}
82 Emain Macha v3 {meh, needed a 3v3 spot} 121 Emain Macha v3 {meh, needed a 3v3 spot}
83 Quicksilver {mildly asymmetric, performance issues?} 122 Quicksilver {mildly asymmetric, performance issues?}
84 Desert Plateaus {asymmetric} 123 Desert Plateaus {asymmetric}
85 Ternion {super asymmetric} 124 Ternion {super asymmetric}
86 Tumult {seems too big for 2v2} 125 Tumult {seems too big for 2v2}
87 StormSiege {seems too big for 2v2} 126 StormSiege {seems too big for 2v2}
88 Tombstone Desert {disliked map?} 127 Tombstone Desert {disliked map?}
89 HighGroundsDelta {I remember having some issue with it in campaign} 128 HighGroundsDelta {I remember having some issue with it in campaign}
90 \n 129 \n
91 == v1.6.5.5 == 130 == v1.6.5.5 ==
92 [b]Features[/b] 131 [b]Features[/b]
93 * Added autosave functionality 132 * Added autosave functionality
94 \n 133 \n
95 [b]GUI[/b] 134 [b]GUI[/b]
96 * Added option to not automatically unpause the game in singleplayer when closing menu 135 * Added option to not automatically unpause the game in singleplayer when closing menu
97 * Added a slider to scale healthbar size 136 * Added a slider to scale healthbar size
98 * Pregame building queue anti-spam: now limited to 30 buildings 137 * Pregame building queue anti-spam: now limited to 30 buildings
99 * Camera pan speed setting in main menu affects all camera types 138 * Camera pan speed setting in main menu affects all camera types
100 * Prettier loading bar 139 * Prettier loading bar
101 \n 140 \n
102 [b]Main menu[/b] 141 [b]Main menu[/b]
103 * Reorder options to be more easily readable 142 * Reorder options to be more easily readable
104 * Tweak load game menu 143 * Tweak load game menu
105 \n 144 \n
106 [b]Bugfixes[/b] 145 [b]Bugfixes[/b]
107 * Fixed game ending before start if someone quits 146 * Fixed game ending before start if someone quits
108 * (Perhaps) fixed main menu blackout bug 147 * (Perhaps) fixed main menu blackout bug
109 * Fixed Flux Amplifier damage bonuses 148 * Fixed Flux Amplifier damage bonuses
110 * Misc. fixes 149 * Misc. fixes
111 \n 150 \n
112 [b]Miscellaneous[/b] 151 [b]Miscellaneous[/b]
113 * Updates to menu should be much smaller now 152 * Updates to menu should be much smaller now