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DRAFT for NEXT release

[ReleaseNotes]

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This is a draft for the next release, these changes are not live and not guaranteed to stay. For the latest stable release notes see changelog. For the unprocessed, technical list of changes see the commit log.

Sea planets:

(2v2)
Juno: Bellicose Islands -> Shimmershore v1.0
Poseidon: IncultaV2wetV3
Vasuda: Paradise Lost v2 -> Columbia Basin 1.1

(3v3)
Ceres: Porky_Islands -> Sapphire Shores
Sagan: DeltaSiegeDry -> Bellicose Islands
Tegmine: Sierra -> Paradise Lost v2

Other planets:

(2v2)
Trantor: Quicksilver -> Downpour 1.1
Asellus: Tumult -> Otago 1.1
Slade: Ternion -> Cold Snap 2
Yggdrasil: Tombstone Desert -> TartarusV7
Alterf: StormSiege -> Gecko Isle 1
Chertan: Sapphire Shores -> TandemCraters
Xi: Charlie in the Hills -> Aetherian Void 1.6

(2v2 -> 3v3)
Gryphon: Desert Plateaus -> Charlie in the Hills
Shiva: Tabula
Carbine: Tartarus -> Sierra

(3v3)
Mu: HighGroundsDelta -> DeltaSiegeDry
Vectron: Emain Macha v3 -> Gehenna Rising 3

ADDED MAPS:
Shimmershore
Columbia Basin
Gehenna Rising
Cold Snap
Aetherian Void
Downpour
Otago
Gecko Isle
TandemCraters

MOVED FROM 2v2 to 3v3:
Charlie in the Hills
Tabula

REMOVED MAPS:
Porky_Islands {feel it works better in large teams}
Emain Macha v3 {meh, needed a 3v3 spot}
Quicksilver {mildly asymmetric, performance issues?}
Desert Plateaus {asymmetric}
Ternion {super asymmetric}
Tumult {seems too big for 2v2}
StormSiege {seems too big for 2v2}
Tombstone Desert {disliked map?}
HighGroundsDelta {I remember having some issue with it in campaign}

v1.6.5.5


Features
  • Added autosave functionality

GUI
  • Added option to not automatically unpause the game in singleplayer when closing menu
  • Added a slider to scale healthbar size
  • Pregame building queue anti-spam: now limited to 30 buildings
  • Camera pan speed setting in main menu affects all camera types
  • Prettier loading bar

Main menu
  • Reorder options to be more easily readable
  • Tweak load game menu

Bugfixes
  • Fixed game ending before start if someone quits
  • (Perhaps) fixed main menu blackout bug
  • Fixed Flux Amplifier damage bonuses
  • Misc. fixes

Miscellaneous
  • Updates to menu should be much smaller now

view edit history
+2 / -0
EErankAdminAnarchid
Edits: 1
First: 2 years ago
Last: 2 years ago
CArankAdminShadowfury333
Edits: 6
First: 2 years ago
Last: 2 years ago
PLrankSprung
Edits: 73
First: 2 years ago
Last: 5 months ago
AUrankAdminGoogleFrog
Edits: 116
First: 2 years ago
Last: 4 months ago
MYrankAdminHistidine
Edits: 7
First: 3 months ago
Last: 2 months ago

ESrankElTorero
2 years ago
quote:
fix Crab Commander.

I laughed way too much at this. This is why ZK is great.
+4 / -1

{redacted}
2 years ago
B-but why crab? It didn't move sideways. :-|
+0 / -0