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B413719 4 on Zion_v1 (Multiplayer)

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Date Editor Before After
5/15/2016 1:17:28 AMCHrankAdminDeinFreund before revert after revert
5/15/2016 1:14:13 AMCHrankAdminDeinFreund before revert after revert
5/15/2016 1:13:56 AMCHrankAdminDeinFreund before revert after revert
Before After
1 [quote] 1 [quote]
2 Is this actually a gameplay problem? 2 Is this actually a gameplay problem?
3 [/quote] 3 [/quote]
4 \n 4 \n
5 Pretty much. It's me being unhappy with how hilly maps play (with current LOS/Pathfinder). I usually feel like I'm at the mercy of some unpredictable unit behaviour. Hermit seems to be the only reliable unit in such terrain for me, because it can withstand some mishandling. 5 Pretty much. It's me being unhappy with how hilly maps play (with current LOS/Pathfinder). I usually feel like I'm at the mercy of some unpredictable unit behaviour. Hermit seems to be the only reliable unit in such terrain for me, because it can withstand some mishandling.
6 \n 6 \n
7 Not all hilly maps are like this though. Maps like Ravaged or Titan (big, not duel) seem to do hills perfectly well. Hills on those maps are easy to defend and hard to take, but battles are predictable and units live up to their intended traits. 7 Not all hilly maps are like this though. Maps like Ravaged or Titan (big, not duel) seem to do hills perfectly well. Hills on those maps are easy to defend and hard to take, but battles are predictable and units live up to their intended traits.
8 \n
9 The problem is probably terrain with strong high frequency noise. Fewer, bigger and well placed elevated positions seem to work better.